Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Captian Tobacco" data-source="post: 5310045" data-attributes="member: 93707"><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Like Nagol said in point #1 decide on the structure. Decide what you want the adventure to accomplish.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">The next part is a little more time consuming. Look at each main encounter/session and decide how it <em>should</em> turn out. Jot these down like you would an outline for a school paper. </span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Now, for each main point, address what you need to have happen. (PC’s must find the map. Talk to the barkeep. Etc.) Then consider how to handle what to do if the party does not do this ONE important action of the scene. </span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Plotting what players are going to do is harder than most people think, so take some time and consider what they are likely to do (based on the party makeup), what they are really likely to do (based on the players makeup) and think of ways to, not counter their mistakes, but how to seamlessly get them the same info without breaking the flow of the game. Maybe a small side action (chasing down the thief who stole the thingie) or maybe this is a major change (the only guy who could stop the bad thing from happening is dead maybe his spell book has a clue in it…)</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">It takes a while to get the flow of seamless corrections but the more you do it (and have a couple of ‘random’ but controlled encounters on hand) the easier it will become. </span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Hope this helps…</span></span></span></p><p> (reading later, Ogre also had some great ideas.)</p></blockquote><p></p>
[QUOTE="Lord Captian Tobacco, post: 5310045, member: 93707"] [COLOR=white][SIZE=3][FONT=Calibri]Like Nagol said in point #1 decide on the structure. Decide what you want the adventure to accomplish.[/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Calibri][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]The next part is a little more time consuming. Look at each main encounter/session and decide how it [I]should[/I] turn out. Jot these down like you would an outline for a school paper. [/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Calibri][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]Now, for each main point, address what you need to have happen. (PC’s must find the map. Talk to the barkeep. Etc.) Then consider how to handle what to do if the party does not do this ONE important action of the scene. [/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Calibri][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]Plotting what players are going to do is harder than most people think, so take some time and consider what they are likely to do (based on the party makeup), what they are really likely to do (based on the players makeup) and think of ways to, not counter their mistakes, but how to seamlessly get them the same info without breaking the flow of the game. Maybe a small side action (chasing down the thief who stole the thingie) or maybe this is a major change (the only guy who could stop the bad thing from happening is dead maybe his spell book has a clue in it…)[/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Calibri][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]It takes a while to get the flow of seamless corrections but the more you do it (and have a couple of ‘random’ but controlled encounters on hand) the easier it will become. [/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Calibri][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]Hope this helps…[/FONT][/SIZE][/COLOR] (reading later, Ogre also had some great ideas.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
Top