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DM Dilemma: Munchkins are getting out of hand... and I let it happen.
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<blockquote data-quote="magnusmalkus" data-source="post: 6261254" data-attributes="member: 34915"><p>Exactly. </p><p></p><p></p><p></p><p></p><p>Yeah, this is where I need to tighten up. When it comes to mechanically building (N)PC's/Monsters, my Obsessive Compulsive Disorder kicks in and I wind up spending MUCH more time than is probably necessary on the task, and definitely more time than I have, (which is sadly quite less time than I WISH I had to devote to my favorite hobby). I've avoided the nitty-gritty details (the essence of min/maxing, IMO) and plotting pre-combat tactics because I'd be at it F O R E V E R. I don't find any joy in it. The research alone! ACK! Hours of time i'll never get back... Now that I say it, I do sound like a prime candidate for pre-published stuff... but I just so enjoy crafting the setting and story... </p><p></p><p>On top of all that, I'm just too damned fair. I just can't bring to bear upon the PC's something outside of the box for fear I would squish them. As mentioned, I could drop a mountain on them. Unfortunately, my sense of logic DEMANDS that anything I implement in-game NOT be contrived. I don't like playing god: inserting traps, enemies, or anything I wish, for the sake of covering my ass or applying additional pressure in an easy situation. Though, yes, I do know it's my right as a DM to do these things. Time to step up, I suppose. Flexibility means leaning INTO as well as leaning back.</p><p></p><p>And fudging rolls? I SUCK at lying. I don't even know what my bluff face would look like. My efforts to feign surprise at outcomes I've fudged so as to arrange a more appropriate outcome are transparent. It is for this reason that I need to feel everyone is 'playing with the same set of rules in the spirit of the game'. In that same spirit, knowing we're all working at the same 'level', I've **always** gone by the exact roll of the dice. In fact, I roll the dice publicly... I always have.</p><p></p><p>NOW that I think of it... THIS is probably what taught them to try and one-up me. They fear the DICE!</p><p> </p><p>But how could such casual attention to detail on my own NPC's/Monsters result in such DEADLY enemies resulting in paranoia among my players? PFFT, maybe i'm wrong. I wont be so egotistical to think *I'm* solely responsible for their perception of reality. I'm sure it's a combination of things... their gaming style is an extension and reflection of their own inner workings... It's not all me. Yeah. I need to let it go.</p><p></p><p></p><p></p><p>That's some of the best advice I've ever read on XP rewarding. My campaign needs this.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="magnusmalkus, post: 6261254, member: 34915"] Exactly. Yeah, this is where I need to tighten up. When it comes to mechanically building (N)PC's/Monsters, my Obsessive Compulsive Disorder kicks in and I wind up spending MUCH more time than is probably necessary on the task, and definitely more time than I have, (which is sadly quite less time than I WISH I had to devote to my favorite hobby). I've avoided the nitty-gritty details (the essence of min/maxing, IMO) and plotting pre-combat tactics because I'd be at it F O R E V E R. I don't find any joy in it. The research alone! ACK! Hours of time i'll never get back... Now that I say it, I do sound like a prime candidate for pre-published stuff... but I just so enjoy crafting the setting and story... On top of all that, I'm just too damned fair. I just can't bring to bear upon the PC's something outside of the box for fear I would squish them. As mentioned, I could drop a mountain on them. Unfortunately, my sense of logic DEMANDS that anything I implement in-game NOT be contrived. I don't like playing god: inserting traps, enemies, or anything I wish, for the sake of covering my ass or applying additional pressure in an easy situation. Though, yes, I do know it's my right as a DM to do these things. Time to step up, I suppose. Flexibility means leaning INTO as well as leaning back. And fudging rolls? I SUCK at lying. I don't even know what my bluff face would look like. My efforts to feign surprise at outcomes I've fudged so as to arrange a more appropriate outcome are transparent. It is for this reason that I need to feel everyone is 'playing with the same set of rules in the spirit of the game'. In that same spirit, knowing we're all working at the same 'level', I've **always** gone by the exact roll of the dice. In fact, I roll the dice publicly... I always have. NOW that I think of it... THIS is probably what taught them to try and one-up me. They fear the DICE! But how could such casual attention to detail on my own NPC's/Monsters result in such DEADLY enemies resulting in paranoia among my players? PFFT, maybe i'm wrong. I wont be so egotistical to think *I'm* solely responsible for their perception of reality. I'm sure it's a combination of things... their gaming style is an extension and reflection of their own inner workings... It's not all me. Yeah. I need to let it go. That's some of the best advice I've ever read on XP rewarding. My campaign needs this. Thanks! [/QUOTE]
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DM Dilemma: Munchkins are getting out of hand... and I let it happen.
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