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*Pathfinder & Starfinder
DM Dilemma: Munchkins are getting out of hand... and I let it happen.
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<blockquote data-quote="Quickleaf" data-source="post: 6261344" data-attributes="member: 20323"><p>Glad to hear your chat turned out well!</p><p></p><p>Probably [MENTION=6669384]Greenfield[/MENTION]'s advice to think laterally about the issue rather than fight fire with fire is the better approach in the longer term. However, for those moments when you all do decide to engage in a bit of rampant Gamism...</p><p></p><p>...I'm not too familiar with PC power levels in 3e, but isn't 8th level an appropriate time to introduce <span style="font-size: 15px">Tucker's Kobolds</span>? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Maybe one of the issues you're facing is how to be a time-harried DM and where you should invest your limited prep time to maximum effect?</p><p></p><p>While there are some universal tips I am sure you've heard before, I would also point out that this varies from DM to DM based on our strengths and weaknesses. For example, I know other DMs who need list of NPC names. Not me...Thandriel's and Evaster's just seem to spring from my brain complete with personality quirks. Hell, I've even improvised a puzzle or two on the fly. But ask me to give out meaningful and level appropriate treasure on the fly and I begin mewling like a baby - I just can't do it. And ask me to run a skill challenge on the fly (we play 4e), and I'll probably whip together something passable, but it would be 10 times better if I prepped.</p><p></p><p>And this can change from game session to game session too.</p><p></p><p>I am going on a limb, and guessing that you like to invest time in the story and setting and NPCs. And that these are also the area that is easiest for you to improvise if you need to. Instead, however, to maximize your prep time you should probably be spending most if not all of it designing challenges (or stealing then of the Internet).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6261344, member: 20323"] Glad to hear your chat turned out well! Probably [MENTION=6669384]Greenfield[/MENTION]'s advice to think laterally about the issue rather than fight fire with fire is the better approach in the longer term. However, for those moments when you all do decide to engage in a bit of rampant Gamism... ...I'm not too familiar with PC power levels in 3e, but isn't 8th level an appropriate time to introduce [size=4]Tucker's Kobolds[/size]? ;) Maybe one of the issues you're facing is how to be a time-harried DM and where you should invest your limited prep time to maximum effect? While there are some universal tips I am sure you've heard before, I would also point out that this varies from DM to DM based on our strengths and weaknesses. For example, I know other DMs who need list of NPC names. Not me...Thandriel's and Evaster's just seem to spring from my brain complete with personality quirks. Hell, I've even improvised a puzzle or two on the fly. But ask me to give out meaningful and level appropriate treasure on the fly and I begin mewling like a baby - I just can't do it. And ask me to run a skill challenge on the fly (we play 4e), and I'll probably whip together something passable, but it would be 10 times better if I prepped. And this can change from game session to game session too. I am going on a limb, and guessing that you like to invest time in the story and setting and NPCs. And that these are also the area that is easiest for you to improvise if you need to. Instead, however, to maximize your prep time you should probably be spending most if not all of it designing challenges (or stealing then of the Internet). [/QUOTE]
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DM Dilemma: Munchkins are getting out of hand... and I let it happen.
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