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<blockquote data-quote="maddman75" data-source="post: 5000824" data-attributes="member: 2673"><p>Here's one I've used to great effect before. The Wise and Powerful Patron is really Evil.</p><p></p><p>He's sending them on missions that make them more and more uncomfortable. Maybe at first it involves an orc tribe - yay, good ol' D&D! We go and kill a bunch of orcs. Then he tells you that the orcs are running a mine - take them out. Nice fun dungeon and some guardians, but the miners themselves are noncombatants. See what the PCs do with them. Next mission - take down an orcish fort, slaughter the pigs they keep there, and burn their fields. Finally, they've found an orcish shrine where they're worshipping their foul god. They find just orcish pilgrims, wanting to pray to their stone idol. Again, see what the PCs do with it.</p><p></p><p>And they may merrily take part in the slaughter. That's fine, send some orcish adventurers after them. Or have the Big Holy Church denounce their mentor's actions and he comes to the PCs for help.</p><p></p><p>Put them in a situation without a clear Right and Wrong, and let them see what they do.</p><p></p><p>Another way to get them into the game is to make them prove what they say. Your ranger says he's honorable and doesn't want to cause trouble. Which of these is more important to him? If he's honorable, he won't go along with the party. If he doesn't want to cause trouble, he will. Do this with all your PCs. Push conflict at them to see what they do.</p></blockquote><p></p>
[QUOTE="maddman75, post: 5000824, member: 2673"] Here's one I've used to great effect before. The Wise and Powerful Patron is really Evil. He's sending them on missions that make them more and more uncomfortable. Maybe at first it involves an orc tribe - yay, good ol' D&D! We go and kill a bunch of orcs. Then he tells you that the orcs are running a mine - take them out. Nice fun dungeon and some guardians, but the miners themselves are noncombatants. See what the PCs do with them. Next mission - take down an orcish fort, slaughter the pigs they keep there, and burn their fields. Finally, they've found an orcish shrine where they're worshipping their foul god. They find just orcish pilgrims, wanting to pray to their stone idol. Again, see what the PCs do with it. And they may merrily take part in the slaughter. That's fine, send some orcish adventurers after them. Or have the Big Holy Church denounce their mentor's actions and he comes to the PCs for help. Put them in a situation without a clear Right and Wrong, and let them see what they do. Another way to get them into the game is to make them prove what they say. Your ranger says he's honorable and doesn't want to cause trouble. Which of these is more important to him? If he's honorable, he won't go along with the party. If he doesn't want to cause trouble, he will. Do this with all your PCs. Push conflict at them to see what they do. [/QUOTE]
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