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DM: Do you allow Mongoose Publishing Books into your game?
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<blockquote data-quote="Psion" data-source="post: 1070632" data-attributes="member: 172"><p>Case by case basis. The utility and quality of Mongoose books are all over the board.</p><p></p><p>Typically, if it's by Mike Mearls or by Patrick Younts, it's good. Quint Monk and Quint Wizard are awesome books, and Quint Sorcerer and Quint Rogue are very good/usable.</p><p></p><p>Sam Witt's and Matt Sprange's are a bit more haphazard. F'rinstance, I really liked sprange's EA: Necromancy and Seas of Blood, but found Quint Fighter needed a lot of DM editing. Likewise, Sam Witt had some great ideas in his Quint Psion and Psychic Warrior, but found that most of the classes needed reworking, and really didn't care much for EA: Battle Magic.</p><p></p><p>Other authors are more dangerous, but there are still a few gems. I generally lean towards the EA series and rather like Shamans, Constructs, and Enchantment, but found Divination, Chronomancy, and Fey Magic tepid. EA was once my favorite series, but I am finding that FFG's <em>School</em> series of book are really filling this role much better.</p><p></p><p>I don't find Slayer's guides useful in general. The newers ones have more useful material, but generally, I find that they tell me little that I couldn't already guess about these creatures. Gygax and Creffield's books are a bit better, Dragons being very useful and Undead having some use in the form of undead templates and ideas.</p><p></p><p>I picked up the Ultimate Prestige Classes and use some of them. Some I would never use.</p><p></p><p>In short: read some reviews, flip through the books, or whatever. A blanket policy excluding Mongoose books will make you miss some gems, but I certainly think some of the books are worth excluding.</p></blockquote><p></p>
[QUOTE="Psion, post: 1070632, member: 172"] Case by case basis. The utility and quality of Mongoose books are all over the board. Typically, if it's by Mike Mearls or by Patrick Younts, it's good. Quint Monk and Quint Wizard are awesome books, and Quint Sorcerer and Quint Rogue are very good/usable. Sam Witt's and Matt Sprange's are a bit more haphazard. F'rinstance, I really liked sprange's EA: Necromancy and Seas of Blood, but found Quint Fighter needed a lot of DM editing. Likewise, Sam Witt had some great ideas in his Quint Psion and Psychic Warrior, but found that most of the classes needed reworking, and really didn't care much for EA: Battle Magic. Other authors are more dangerous, but there are still a few gems. I generally lean towards the EA series and rather like Shamans, Constructs, and Enchantment, but found Divination, Chronomancy, and Fey Magic tepid. EA was once my favorite series, but I am finding that FFG's [i]School[/i] series of book are really filling this role much better. I don't find Slayer's guides useful in general. The newers ones have more useful material, but generally, I find that they tell me little that I couldn't already guess about these creatures. Gygax and Creffield's books are a bit better, Dragons being very useful and Undead having some use in the form of undead templates and ideas. I picked up the Ultimate Prestige Classes and use some of them. Some I would never use. In short: read some reviews, flip through the books, or whatever. A blanket policy excluding Mongoose books will make you miss some gems, but I certainly think some of the books are worth excluding. [/QUOTE]
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