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DM Empowerment vs. Player Entitlement - Is this really that prevalent?
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<blockquote data-quote="Blackwarder" data-source="post: 5835322" data-attributes="member: 6688285"><p>I have a good group of players who are somewhere on the middle curve between story and combat, they all played earlier editions, some 2e some 3e, but even with the best intentions, when the rules are written as they are in 4e (and to some extant in 3.5e) there is a bad case of player intitelment.</p><p></p><p>And it's not a case of bad DMs or bad players, but over the last couple of iterations of the game there was a move from DM fiat to every one is the same philosophy, I guess it was meant to try and combat bad DMing but what it did was encourage bad playing.</p><p></p><p>IMO, the rules should be written in a way to express the fact that the DM got a say in everything, instead of "you choose two new spells to add to your spellbook every time you level" it should read "you and your DM choose two new spells to add to your spellbook every time you level". </p><p></p><p>I'm sick of players arguing with me that "no, the rule explicitly state that I can do so and so" which lead to some very rediculuse builds...</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5835322, member: 6688285"] I have a good group of players who are somewhere on the middle curve between story and combat, they all played earlier editions, some 2e some 3e, but even with the best intentions, when the rules are written as they are in 4e (and to some extant in 3.5e) there is a bad case of player intitelment. And it's not a case of bad DMs or bad players, but over the last couple of iterations of the game there was a move from DM fiat to every one is the same philosophy, I guess it was meant to try and combat bad DMing but what it did was encourage bad playing. IMO, the rules should be written in a way to express the fact that the DM got a say in everything, instead of "you choose two new spells to add to your spellbook every time you level" it should read "you and your DM choose two new spells to add to your spellbook every time you level". I'm sick of players arguing with me that "no, the rule explicitly state that I can do so and so" which lead to some very rediculuse builds... Warder [/QUOTE]
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DM Empowerment vs. Player Entitlement - Is this really that prevalent?
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