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Community
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DM Empowerment vs. Player Entitlement - Is this really that prevalent?
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<blockquote data-quote="Hussar" data-source="post: 5836272" data-attributes="member: 22779"><p>Oh god, really? I've heard this one far more than once. Unfortunately, to my shame, I've probably said it once or twice too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (I got better - honest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>When I polled En World a while back (and I'm too lazy to look up the poll), about 25% said that the majority of their DM's were poor. So, while hardly scientific, it wouldn't surprise me if that were a pretty decent ballpark number. Note, that someone's poor DM today might be a great DM tomorrow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The problem I have with the idea of "DM is Boss" is the presumption that the DM is always right. After all, if the DM always has final say, then, no matter what, he or she gets to define what is right. Having a tighter ruleset, like 3e for example or 4e for that matter, means that the players can at least come back with actual rules to mitigate some of the more egregious errors.</p><p></p><p>Granted, the DM might still over rule the rules and you're back to square one, but, at least the players have some degree of safety net to fall back on. And, it becomes pretty glaringly obvious when it's not just my opinion vs your opinion that maybe I should step back a bit on the hardline DM stance and the rules are agreeing with you and not me. </p><p></p><p>Solid, well designed rules make the game easier to run. That's a given. The easier the game is to run, the smoother it goes. The smoother it goes, the happier everyone is. Thus, all other things being equal, a system with solid well designed rules will result in a more fun game than one without. </p><p></p><p>At least, IMO.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5836272, member: 22779"] Oh god, really? I've heard this one far more than once. Unfortunately, to my shame, I've probably said it once or twice too. :D (I got better - honest :D ) When I polled En World a while back (and I'm too lazy to look up the poll), about 25% said that the majority of their DM's were poor. So, while hardly scientific, it wouldn't surprise me if that were a pretty decent ballpark number. Note, that someone's poor DM today might be a great DM tomorrow. :) The problem I have with the idea of "DM is Boss" is the presumption that the DM is always right. After all, if the DM always has final say, then, no matter what, he or she gets to define what is right. Having a tighter ruleset, like 3e for example or 4e for that matter, means that the players can at least come back with actual rules to mitigate some of the more egregious errors. Granted, the DM might still over rule the rules and you're back to square one, but, at least the players have some degree of safety net to fall back on. And, it becomes pretty glaringly obvious when it's not just my opinion vs your opinion that maybe I should step back a bit on the hardline DM stance and the rules are agreeing with you and not me. Solid, well designed rules make the game easier to run. That's a given. The easier the game is to run, the smoother it goes. The smoother it goes, the happier everyone is. Thus, all other things being equal, a system with solid well designed rules will result in a more fun game than one without. At least, IMO. [/QUOTE]
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