Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM Encounter Advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doug McCrae" data-source="post: 3747918" data-attributes="member: 21169"><p>Prophet, from reading your post I'm pretty sure you're a good DM. Your desire to give the beguiler a chance to shine is a good sign. Your original instinct to provide a variety of encounters - talking, fighting, stealth, overpowering, very easy - was 100% correct. Trust your instincts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's important that you make it clear to the players that some encounters will be too tough for them, so they're aware that non-combat options are sometimes required. As you say, players often have the expectation that all encounters will have the same EL as (or very close to) the group's level. This is actually not what it recommends in the DMG, which is in favour of a much wider variety of EL.</p><p></p><p>There was only one small problem with the overwhelming encounter in your post (which from the sound of things was a success anyway, as it wasn't a TPK), the players didn't get quite enough of a chance to realise how tough it was. There was just a tiny mistake imo - when the rabbit came out you shouldn't have had it being chased. That started the encounter off with the PCs believing it was a small, manageable monster group. So given that info, it was understandable that they fought. Instead you could just have had the abberrations not spot the rabbit, and the PCs would have gotten the info.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3747918, member: 21169"] Prophet, from reading your post I'm pretty sure you're a good DM. Your desire to give the beguiler a chance to shine is a good sign. Your original instinct to provide a variety of encounters - talking, fighting, stealth, overpowering, very easy - was 100% correct. Trust your instincts. :) It's important that you make it clear to the players that some encounters will be too tough for them, so they're aware that non-combat options are sometimes required. As you say, players often have the expectation that all encounters will have the same EL as (or very close to) the group's level. This is actually not what it recommends in the DMG, which is in favour of a much wider variety of EL. There was only one small problem with the overwhelming encounter in your post (which from the sound of things was a success anyway, as it wasn't a TPK), the players didn't get quite enough of a chance to realise how tough it was. There was just a tiny mistake imo - when the rabbit came out you shouldn't have had it being chased. That started the encounter off with the PCs believing it was a small, manageable monster group. So given that info, it was understandable that they fought. Instead you could just have had the abberrations not spot the rabbit, and the PCs would have gotten the info. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Encounter Advice
Top