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<blockquote data-quote="Prophet2b" data-source="post: 3748178" data-attributes="member: 36476"><p>Thanks for the replies, everyone! The gist I'm getting is: communicate more with the group about the types of encounters they'll... well, encounter. I probably should have thought of that - I just kind of took it for granted. Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Good advice.</p><p></p><p>I was wondering... if it seems like the party is just generally more interested in running in and killing things, how much should the DM be expected to cater to that? I prefer a mixed bag - combat, stealth, and social interaction. Though, I have to admit, our individual sessions usually do end up being more focused on one, maybe two, but rarely all three. But if the players are largely not interested in a stealth-based adventure, should I just leave those out altogether? How much of the game should be (more or less) exactly what the players want, and how much should be what I want to throw at them? Most of the time, I think we'd be largely in agreement as to what we want in a session - but what about when we disagree?</p><p></p><p></p><p></p><p>Doug McCrae, I believe you're right. They didn't have enough information to realize the encounter was beyond their ability. Although, they <em>did</em> know that a much larger group of Gatekeepers and Wardens of the Wood (some of which were higher level than the PC's) had failed at attacking the cave. But, yeah, they needed more information. And next time, I'll definitely try to remember not to open up the possibility for that kind of encounter <em>before]/i] they get all the information they need...</em></p></blockquote><p></p>
[QUOTE="Prophet2b, post: 3748178, member: 36476"] Thanks for the replies, everyone! The gist I'm getting is: communicate more with the group about the types of encounters they'll... well, encounter. I probably should have thought of that - I just kind of took it for granted. Thanks. :) Good advice. I was wondering... if it seems like the party is just generally more interested in running in and killing things, how much should the DM be expected to cater to that? I prefer a mixed bag - combat, stealth, and social interaction. Though, I have to admit, our individual sessions usually do end up being more focused on one, maybe two, but rarely all three. But if the players are largely not interested in a stealth-based adventure, should I just leave those out altogether? How much of the game should be (more or less) exactly what the players want, and how much should be what I want to throw at them? Most of the time, I think we'd be largely in agreement as to what we want in a session - but what about when we disagree? Doug McCrae, I believe you're right. They didn't have enough information to realize the encounter was beyond their ability. Although, they [i]did[/i] know that a much larger group of Gatekeepers and Wardens of the Wood (some of which were higher level than the PC's) had failed at attacking the cave. But, yeah, they needed more information. And next time, I'll definitely try to remember not to open up the possibility for that kind of encounter [i]before]/i] they get all the information they need...[/i] [/QUOTE]
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