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<blockquote data-quote="Vorput" data-source="post: 3748205" data-attributes="member: 35874"><p>Players persepctive <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I'm a member of the group- to be fair, we only really attacked because we found out that session- seemingly out of the blue, that one of the character's father had been kidnapped and was going to be turned into an abberation very soon.</p><p></p><p>Was it a smart move? <em>Hell no</em>, but I didn't want to explain to the character (or the player- who's new to D&D) that her wonderful backstory is a moot point, since her dad just got turned into a freak of nature who are characters are sort of obligated to go kill now :\ </p><p></p><p>Also, we may have been misled by the fact that we thought this was an obvious adventure hook. My character was brought in by being told (by a dryad) to find the rest of the party, and get their help tackling the cave (this was my first encounter with the party, and it turns out one of their fathers was about to be killed). Perhaps the assumption that the cave would indeed be tackalable was a bad one.</p><p></p><p>So, normally- we'd see something like this and not fight- the problem was all the clues (characters father was captured out of nowhere, it was an introduction of a new character, an NPC told us the party would be suitable help) led us to believe we could take it (granted, by and large- these clues were metagame).</p><p></p><p>Also, the beguiler couldn't see in the dark (all the creatures had darkvision), couldn't speak undercommon, is a new player to D&D, and while a changeling- couldn't turn into an abberation, or one of the small races (kobolds or goblins) or one of the Ogres. Moreover, I just don't think a non-abberation can act like an abberation- especially creations of the Daelkyr, they're very much the antithesis of human logic (granted there were other non-abberation creatures, we just didn't know that at the time- and it seemed logical the abberations would be in charge). So, we didn't think beguiling was all that much of an option, and by the time we realized how drastically outnumbered we were- we were already pretty committed to this- and certainly didn't want to take another day for the character's father to be abberifed (fun new word!)- and for the creatures to improve their defenses.</p><p></p><p>I think the entire party probably should have died... and it was really the DM being lenient (and us forgetting some rules) that spared us from that- it just seemed at the outset to be a very straightforward adventure <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>Vorp</p></blockquote><p></p>
[QUOTE="Vorput, post: 3748205, member: 35874"] Players persepctive :lol: :p I'm a member of the group- to be fair, we only really attacked because we found out that session- seemingly out of the blue, that one of the character's father had been kidnapped and was going to be turned into an abberation very soon. Was it a smart move? [I]Hell no[/I], but I didn't want to explain to the character (or the player- who's new to D&D) that her wonderful backstory is a moot point, since her dad just got turned into a freak of nature who are characters are sort of obligated to go kill now :\ Also, we may have been misled by the fact that we thought this was an obvious adventure hook. My character was brought in by being told (by a dryad) to find the rest of the party, and get their help tackling the cave (this was my first encounter with the party, and it turns out one of their fathers was about to be killed). Perhaps the assumption that the cave would indeed be tackalable was a bad one. So, normally- we'd see something like this and not fight- the problem was all the clues (characters father was captured out of nowhere, it was an introduction of a new character, an NPC told us the party would be suitable help) led us to believe we could take it (granted, by and large- these clues were metagame). Also, the beguiler couldn't see in the dark (all the creatures had darkvision), couldn't speak undercommon, is a new player to D&D, and while a changeling- couldn't turn into an abberation, or one of the small races (kobolds or goblins) or one of the Ogres. Moreover, I just don't think a non-abberation can act like an abberation- especially creations of the Daelkyr, they're very much the antithesis of human logic (granted there were other non-abberation creatures, we just didn't know that at the time- and it seemed logical the abberations would be in charge). So, we didn't think beguiling was all that much of an option, and by the time we realized how drastically outnumbered we were- we were already pretty committed to this- and certainly didn't want to take another day for the character's father to be abberifed (fun new word!)- and for the creatures to improve their defenses. I think the entire party probably should have died... and it was really the DM being lenient (and us forgetting some rules) that spared us from that- it just seemed at the outset to be a very straightforward adventure :heh: Vorp [/QUOTE]
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