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<blockquote data-quote="GreatLemur" data-source="post: 3754277" data-attributes="member: 28553"><p>I think I might've just gotten myself (or, more to the point, my PCs) into a similar situation. Last session, I presented them with a ruined estate full of inbred cultists, and made it reasonaly clear to them that they were outnumbered (when an even number of these guys nearly killed a couple party members in the previous session). They've got three spellcasters and a pile of interesting utility scrolls, and they aren't really kick-in-the-door style players, so I figured they could find a way to locate and destroy the big McGuffin Device inside without having to siege the place.</p><p></p><p>Unfortunately, somebody failed their Hide check and had to shoot the cultists' lookout, which resulted in some commotion on the inside of the estate when the lookout's cry was investigated and his corpse discovered. Even more unfortunately, they chose to <em>wait and see</em> what this lead to, instead of just hightailing it out of there. Now there's a couple cultists with a big mutant dog thing coming out after them, and they've all been spotted.</p><p></p><p>This will be a tough fight even if I downgrade the dog-handlers a bit, especially if they stay within crossbow range of the estate's walls. And there are still a lot more of these guys inside. Fortunately, I made sure the party had a nice array of escape options available (mostly those aforementioned scrolls); I hope they actually use them if it comes down to that.</p><p></p><p>(Of course, these players keep surprising me. There's a reasonable chance the Sorcerer will nail both dog and handlers with a <em>color spray</em> on the first round.)</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3754277, member: 28553"] I think I might've just gotten myself (or, more to the point, my PCs) into a similar situation. Last session, I presented them with a ruined estate full of inbred cultists, and made it reasonaly clear to them that they were outnumbered (when an even number of these guys nearly killed a couple party members in the previous session). They've got three spellcasters and a pile of interesting utility scrolls, and they aren't really kick-in-the-door style players, so I figured they could find a way to locate and destroy the big McGuffin Device inside without having to siege the place. Unfortunately, somebody failed their Hide check and had to shoot the cultists' lookout, which resulted in some commotion on the inside of the estate when the lookout's cry was investigated and his corpse discovered. Even more unfortunately, they chose to [i]wait and see[/i] what this lead to, instead of just hightailing it out of there. Now there's a couple cultists with a big mutant dog thing coming out after them, and they've all been spotted. This will be a tough fight even if I downgrade the dog-handlers a bit, especially if they stay within crossbow range of the estate's walls. And there are still a lot more of these guys inside. Fortunately, I made sure the party had a nice array of escape options available (mostly those aforementioned scrolls); I hope they actually use them if it comes down to that. (Of course, these players keep surprising me. There's a reasonable chance the Sorcerer will nail both dog and handlers with a [i]color spray[/i] on the first round.) [/QUOTE]
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