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<blockquote data-quote="Ridley's Cohort" data-source="post: 3756870" data-attributes="member: 545"><p>I think this is a good summary, and well worth committing to memory.</p><p></p><p>Until the PCs hit middling high levels where they might be expected to have powerful mobility enhancing magic, it is often too difficult to disengage from a losing combat without conceding the lives of the majority of the party. That is a slight overgeneralization, but only a small one. When the opposition is run aggressively, the RAW does not give much room for error to even a PC who moves 30 -- lots of monsters move faster, especially on their home turf.</p><p></p><p>IMNSHO the DM should fudge things to make the mistake more obvious earlier than is necessarily dictated by the rules. FREX, one of the PCs might "luckily" make a spectacular Listen roll that tells him in amazing detail the composition of the enemies that are 2 or 3 rounds away. If the PCs know for certain that they are going to lose in 4 rounds, they are less likely to stick to the doomed path.</p><p></p><p>"Realism" can cause TPKs. There are both advantages and disadvantages to realism. The DM should do so with his eyes open.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3756870, member: 545"] I think this is a good summary, and well worth committing to memory. Until the PCs hit middling high levels where they might be expected to have powerful mobility enhancing magic, it is often too difficult to disengage from a losing combat without conceding the lives of the majority of the party. That is a slight overgeneralization, but only a small one. When the opposition is run aggressively, the RAW does not give much room for error to even a PC who moves 30 -- lots of monsters move faster, especially on their home turf. IMNSHO the DM should fudge things to make the mistake more obvious earlier than is necessarily dictated by the rules. FREX, one of the PCs might "luckily" make a spectacular Listen roll that tells him in amazing detail the composition of the enemies that are 2 or 3 rounds away. If the PCs know for certain that they are going to lose in 4 rounds, they are less likely to stick to the doomed path. "Realism" can cause TPKs. There are both advantages and disadvantages to realism. The DM should do so with his eyes open. [/QUOTE]
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