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DM Encounter Helper - updated to v0.7
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<blockquote data-quote="insideru" data-source="post: 5053346" data-attributes="member: 56886"><p>a)+b) are intended features. The program blocks those buttons while it connects and downloads the monster page from the compendium. After the download is complete, the buttons SHOULD be back to the way they were. Now, this problem happens AFTER you logged to DDI and when trying to load a monster that requires auth? I just don't have a DDI account yet and didn't have a way to test it. All i can say is that if you do load a monster that doesn't require auth, they do come back to normal, gonna check the code tho ... maybe i missed something.</p><p></p><p></p><p>The .monster files are outputted by the WotC Monster Builder, part of the Adventure Tools. I am still working on importing this file and successfully creating a monster block, as atm it only imports data for the main window of the program.</p><p></p><p>On to the second post, i am aware the size of the program now exceeds normal boundaries. The refitting of the whole thing will take a while to code, actually it requires a full UI recode. The integration into the 1024x600 resolution will be a hard thing to achieve with the current layout, so i will need to think of a new way of building an encounter. I tended to use scrollbars long ago, but i eventual changed my mind as i like to see all the monster's data without pushing any buttons, clicking 10 times. This is actually the line i am trying to code dmeh onto ... minimum program usage, maximum fun time.</p><p></p><p>Well after all this, i can say that probably there will be a 0.7.1 that will add monster blocks from .monster files, then i will start reworking the UI and the whole program, and hope for 1.0.</p><p></p><p>Thanks a lot for your input, greatly appreciated,</p><p>Ins</p></blockquote><p></p>
[QUOTE="insideru, post: 5053346, member: 56886"] a)+b) are intended features. The program blocks those buttons while it connects and downloads the monster page from the compendium. After the download is complete, the buttons SHOULD be back to the way they were. Now, this problem happens AFTER you logged to DDI and when trying to load a monster that requires auth? I just don't have a DDI account yet and didn't have a way to test it. All i can say is that if you do load a monster that doesn't require auth, they do come back to normal, gonna check the code tho ... maybe i missed something. The .monster files are outputted by the WotC Monster Builder, part of the Adventure Tools. I am still working on importing this file and successfully creating a monster block, as atm it only imports data for the main window of the program. On to the second post, i am aware the size of the program now exceeds normal boundaries. The refitting of the whole thing will take a while to code, actually it requires a full UI recode. The integration into the 1024x600 resolution will be a hard thing to achieve with the current layout, so i will need to think of a new way of building an encounter. I tended to use scrollbars long ago, but i eventual changed my mind as i like to see all the monster's data without pushing any buttons, clicking 10 times. This is actually the line i am trying to code dmeh onto ... minimum program usage, maximum fun time. Well after all this, i can say that probably there will be a 0.7.1 that will add monster blocks from .monster files, then i will start reworking the UI and the whole program, and hope for 1.0. Thanks a lot for your input, greatly appreciated, Ins [/QUOTE]
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