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<blockquote data-quote="insideru" data-source="post: 5057516" data-attributes="member: 56886"><p>Thanks for the support Negflar. I'm sorry about the initiative switch, it isn't possible right now, but it's not hard to add in. I wanted to add this option to .6 anyway, but for some reason I eventually considered it is useless. Will "dragging a character from the list over another character will swap them in the initiative list" do for you?</p><p></p><p>PS: Ands thanks for the "well designed space" compliment. I had complaints that the program over-stretches too much, I myself, after one year or so of DMing 4E have never fought an encounter that featured more than 6-7 monsters, unless you go crazy on the minions. What i tend to do with minions is actually input only one in the program per each type, just to have the initiative order. Since there is no hp to track, I just flip the tokens when they die, and when the last of em dies, i kill my 1 minion in the program.</p><p></p><p>I have to add, after seeing some other tools alike, they went too far into simulation. I don't wan to and will never go that way. I don't want to end up clicking more than actually rolling the dice. For example, I could have implemented a way to auto-roll initiative, but I prefer to roll it by hand and i advise you guys do the same. Half the fun of the game is in the actual dice rolling, you take that away, you're playing Diablo.</p></blockquote><p></p>
[QUOTE="insideru, post: 5057516, member: 56886"] Thanks for the support Negflar. I'm sorry about the initiative switch, it isn't possible right now, but it's not hard to add in. I wanted to add this option to .6 anyway, but for some reason I eventually considered it is useless. Will "dragging a character from the list over another character will swap them in the initiative list" do for you? PS: Ands thanks for the "well designed space" compliment. I had complaints that the program over-stretches too much, I myself, after one year or so of DMing 4E have never fought an encounter that featured more than 6-7 monsters, unless you go crazy on the minions. What i tend to do with minions is actually input only one in the program per each type, just to have the initiative order. Since there is no hp to track, I just flip the tokens when they die, and when the last of em dies, i kill my 1 minion in the program. I have to add, after seeing some other tools alike, they went too far into simulation. I don't wan to and will never go that way. I don't want to end up clicking more than actually rolling the dice. For example, I could have implemented a way to auto-roll initiative, but I prefer to roll it by hand and i advise you guys do the same. Half the fun of the game is in the actual dice rolling, you take that away, you're playing Diablo. [/QUOTE]
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