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<blockquote data-quote="Negflar2099" data-source="post: 5059515" data-attributes="member: 65944"><p>That would do nicely. It's not a huge issue but if it's not too hard to fix...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'm with you. When I have duplicate minions I just write down one instance of that minion and discounting minions I don't see how an encounter could ever have more than 8 monsters at once, unless you're running a huge group. I mean the standard is one monster per PC. Now if you want one instance for every minion than sure you could easily get up to 20 monsters but I don't see why anyone would need to do that. It's not like you need a space to keep track of each minion's HP right? I mean when a minion dies just take it's figurine off the board. At least that's how I keep track.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 5059515, member: 65944"] That would do nicely. It's not a huge issue but if it's not too hard to fix...:D I'm with you. When I have duplicate minions I just write down one instance of that minion and discounting minions I don't see how an encounter could ever have more than 8 monsters at once, unless you're running a huge group. I mean the standard is one monster per PC. Now if you want one instance for every minion than sure you could easily get up to 20 monsters but I don't see why anyone would need to do that. It's not like you need a space to keep track of each minion's HP right? I mean when a minion dies just take it's figurine off the board. At least that's how I keep track. [/QUOTE]
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