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General Tabletop Discussion
*TTRPGs General
DM: Encouraging More Role-Playing in an RPG
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<blockquote data-quote="Libramarian" data-source="post: 5910234" data-attributes="member: 6688858"><p>This, mostly. You can get a lot of PC-advocating roleplay by just designing your adventures to make it matter. Instead of having NPCs summon the PCs to give them quests, put the PCs at the gates and tell them that they have to explore around and talk to people before they can find out what's going on. Force them to make and maintain relationships in order to advance in the game.</p><p></p><p>But there are little details that are amusing to everyone else, but don't really matter, like using an accent for their character or just playing them in a way that makes a little bit of effort to bring up established fictional facts about their race or background or whatever. Just being a fun, amusing player, basically.</p><p></p><p>I think the healthiest attitude is to consider this stuff an unexpected bonus. Give everyone a chance to DM ( looks like you're already doing this) so they experience the reinforcing vibes of seeing others enjoy their roleplaying. And then smile and nod when players do it in the game. I guess it goes without saying to try not to punish this behavior by teasing or mocking people for doing it, even in a playful way.</p><p></p><p>You can try giving XP for it. Consider giving everyone the power to give someone a little XP tip for amusing roleplay, rather than just the DM.</p><p></p><p>You can go to the players out of game and tell them that you would appreciate it if they roleplayed their characters a little more, but try not to guilt trip them over it. That's liable to freeze them up more and make things worse.</p><p></p><p>Basically it's just something that extra-good players do. Be grateful if you have players like this, and if you don't, adjust your own effort and prep so you don't develop resentment for doing more than your share.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5910234, member: 6688858"] This, mostly. You can get a lot of PC-advocating roleplay by just designing your adventures to make it matter. Instead of having NPCs summon the PCs to give them quests, put the PCs at the gates and tell them that they have to explore around and talk to people before they can find out what's going on. Force them to make and maintain relationships in order to advance in the game. But there are little details that are amusing to everyone else, but don't really matter, like using an accent for their character or just playing them in a way that makes a little bit of effort to bring up established fictional facts about their race or background or whatever. Just being a fun, amusing player, basically. I think the healthiest attitude is to consider this stuff an unexpected bonus. Give everyone a chance to DM ( looks like you're already doing this) so they experience the reinforcing vibes of seeing others enjoy their roleplaying. And then smile and nod when players do it in the game. I guess it goes without saying to try not to punish this behavior by teasing or mocking people for doing it, even in a playful way. You can try giving XP for it. Consider giving everyone the power to give someone a little XP tip for amusing roleplay, rather than just the DM. You can go to the players out of game and tell them that you would appreciate it if they roleplayed their characters a little more, but try not to guilt trip them over it. That's liable to freeze them up more and make things worse. Basically it's just something that extra-good players do. Be grateful if you have players like this, and if you don't, adjust your own effort and prep so you don't develop resentment for doing more than your share. [/QUOTE]
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