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DM: Encouraging More Role-Playing in an RPG
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<blockquote data-quote="ExploderWizard" data-source="post: 5912424" data-attributes="member: 66434"><p>Episodic play tends to be more difficult with regard to roleplaying. Continuity in the gameworld really helps out but if if you are just jumping from self contained adventure to adventure then there isn't time to build up that continuity. </p><p> </p><p>The same thing can happen in a game run by a single DM that doesn't get to run that often. If a month or more of real time goes by between sessions then its harder to remember what you were doing, who all the NPCs are, etc. </p><p> </p><p>As for roleplaying within each adventure its really up to the individual and what he/she enjoys. Some people enjoy getting into character more than others. Self contained adventures can also feel like artificial tactical challenges to be won if there is no spillover into the next session. Its hard for a player to develop a rapport with the rest of a campaign when the DM position switches so often. If you form a friendship with an NPC is there any guarantee that the NPC will be around past that session? These are the kinds of things that can naturally lead to people engaging with each other and the adventure but not the game world. </p><p> </p><p>Perhaps each DM could run his/her own campaign? You would still only have to run a game as often but things within each campaign would be consistent. It would also give all players a chance to play multiple character types. </p><p> </p><p>The downside would be keeping up with so many characters and keeping what is happening in each campaign straight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p> </p><p>Best of luck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5912424, member: 66434"] Episodic play tends to be more difficult with regard to roleplaying. Continuity in the gameworld really helps out but if if you are just jumping from self contained adventure to adventure then there isn't time to build up that continuity. The same thing can happen in a game run by a single DM that doesn't get to run that often. If a month or more of real time goes by between sessions then its harder to remember what you were doing, who all the NPCs are, etc. As for roleplaying within each adventure its really up to the individual and what he/she enjoys. Some people enjoy getting into character more than others. Self contained adventures can also feel like artificial tactical challenges to be won if there is no spillover into the next session. Its hard for a player to develop a rapport with the rest of a campaign when the DM position switches so often. If you form a friendship with an NPC is there any guarantee that the NPC will be around past that session? These are the kinds of things that can naturally lead to people engaging with each other and the adventure but not the game world. Perhaps each DM could run his/her own campaign? You would still only have to run a game as often but things within each campaign would be consistent. It would also give all players a chance to play multiple character types. The downside would be keeping up with so many characters and keeping what is happening in each campaign straight. :eek: Best of luck. :) [/QUOTE]
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