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DM essentials and organization at the table
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<blockquote data-quote="fourthmensch" data-source="post: 1763677" data-attributes="member: 16723"><p>1. Books. Core books and FR books, along with relevant other books, or <em>Dragon/Dungeon </em>issues. I like to grab and prominently display a book that I won't actually be needing (like, say, the <em>Tome of Horrors</em>), just to screw with my player's heads. </p><p> </p><p> 2. Lined paper. Usually this winds up being just for notes that I pass to players and scratch sheets to keep track of bad guy hp during fights. It also makes a good missile weapon to throw at off-task players. </p><p> </p><p> 3. Pencil. Not entirely essential, as I can just bite my finger and write with blood in a pinch.</p><p> </p><p> 4. Computer. All my notes are on the computer; there's no way I could game without it. Or at least, I wouldn't want to try; it might turn out ok, but it might get ugly real fast. I'll only be winging a session if a small child just placed a series of magnets on my computer. </p><p> </p><p> 5. Battlemat and minis. </p><p> </p><p> 6. Red bull, mountain dew, and any other source of caffeine I can lay my hands on.</p><p> </p><p> 7. Dice.</p><p> </p><p> 8. Calculator. For those, like me, who irredeemably suck at math.</p><p> </p><p> 9. Campaign Log. I only started doing this recently, but now I can't imagine playing without it. Basically, its a bullet-point summary of everything I want to happen in a given session, including encounters, NPCs, and miscellaneous events. Its also where I keep detailed summaries of past sessions for easy reference; and since I keep track of the date (in-game), it allows me to make quick notations for the future (like "8 Kythorn; best friend betrays party," etc.)</p></blockquote><p></p>
[QUOTE="fourthmensch, post: 1763677, member: 16723"] 1. Books. Core books and FR books, along with relevant other books, or [i]Dragon/Dungeon [/i]issues. I like to grab and prominently display a book that I won't actually be needing (like, say, the [i]Tome of Horrors[/i]), just to screw with my player's heads. 2. Lined paper. Usually this winds up being just for notes that I pass to players and scratch sheets to keep track of bad guy hp during fights. It also makes a good missile weapon to throw at off-task players. 3. Pencil. Not entirely essential, as I can just bite my finger and write with blood in a pinch. 4. Computer. All my notes are on the computer; there's no way I could game without it. Or at least, I wouldn't want to try; it might turn out ok, but it might get ugly real fast. I'll only be winging a session if a small child just placed a series of magnets on my computer. 5. Battlemat and minis. 6. Red bull, mountain dew, and any other source of caffeine I can lay my hands on. 7. Dice. 8. Calculator. For those, like me, who irredeemably suck at math. 9. Campaign Log. I only started doing this recently, but now I can't imagine playing without it. Basically, its a bullet-point summary of everything I want to happen in a given session, including encounters, NPCs, and miscellaneous events. Its also where I keep detailed summaries of past sessions for easy reference; and since I keep track of the date (in-game), it allows me to make quick notations for the future (like "8 Kythorn; best friend betrays party," etc.) [/QUOTE]
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