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DM ex Machina: New Column from Ari Marmell
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<blockquote data-quote="Hawke" data-source="post: 4944743" data-attributes="member: 61721"><p>Definitely made me think about one benefit skill challenges have over combat... in combat your goal is to defeat the enemy and move on. IT's not necessarily a branching element within itself. Too often, I think I've run skill challenges with a similar mindset - they need to complete it to move on or suffer a penalty (different path if they fail, yes, but it ends up being two possibilities). </p><p></p><p>Really, the system can be setup so there are multiple success and failure paths depending on what skills are used and in what order. A superior challenge would place players in a mindset where they may choose to use a skill they aren't as good at or one they know will have a higher DC if the outcome they're seeking is more along that path. </p><p></p><p>Hmmm! Thanks for getting my gears turning about a subject I figured most articles would be rehashes of other opinions printed several times before - you brought something new.</p></blockquote><p></p>
[QUOTE="Hawke, post: 4944743, member: 61721"] Definitely made me think about one benefit skill challenges have over combat... in combat your goal is to defeat the enemy and move on. IT's not necessarily a branching element within itself. Too often, I think I've run skill challenges with a similar mindset - they need to complete it to move on or suffer a penalty (different path if they fail, yes, but it ends up being two possibilities). Really, the system can be setup so there are multiple success and failure paths depending on what skills are used and in what order. A superior challenge would place players in a mindset where they may choose to use a skill they aren't as good at or one they know will have a higher DC if the outcome they're seeking is more along that path. Hmmm! Thanks for getting my gears turning about a subject I figured most articles would be rehashes of other opinions printed several times before - you brought something new. [/QUOTE]
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