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General Tabletop Discussion
*TTRPGs General
DM Expectations = One Solution?
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<blockquote data-quote="Bullgrit" data-source="post: 5216166" data-attributes="member: 31216"><p>Yours was the most recent example, but there have been many through the years around here. Unfortunately, it's not a concept that gives many easily searchable terms, so it's not easy to find past examples. I wasn't making this thread to discuss one instance, no matter how recent.</p><p></p><p>That's the thing: there was no "plan". There was expectation. A DM creates a battle encounter, and he expects the PCs to make it through -- is this not the standard expectation? How many DMs create a battle encounter and then actually prepare for a dozen different options the PCs might take? That way lies madness. A good DM can handle the change by winging it, but winging it doesn't mean "let any old idea work" just because otherwise he's railroading or forcing the Players to choose the "one solution."</p><p></p><p>Just like when a DM designs a big ol' dungeon, he expects the PCs will invade it. If they get hung up on a wandering monster outside in the wilderness, and then run off on some other unexpected quest, it's understandable why a DM would complain about things. "I just spent hours creating this dungeon, and they decide to chase off after some random wandering goblin raiders in the woods."</p><p></p><p>Sure, a good DM could and might pick up that story and run the PCs through it. But it still makes for some aggravation for the DM, no? And if he complains? He's told he should have made more and wider plans for what the PCs would do.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5216166, member: 31216"] Yours was the most recent example, but there have been many through the years around here. Unfortunately, it's not a concept that gives many easily searchable terms, so it's not easy to find past examples. I wasn't making this thread to discuss one instance, no matter how recent. That's the thing: there was no "plan". There was expectation. A DM creates a battle encounter, and he expects the PCs to make it through -- is this not the standard expectation? How many DMs create a battle encounter and then actually prepare for a dozen different options the PCs might take? That way lies madness. A good DM can handle the change by winging it, but winging it doesn't mean "let any old idea work" just because otherwise he's railroading or forcing the Players to choose the "one solution." Just like when a DM designs a big ol' dungeon, he expects the PCs will invade it. If they get hung up on a wandering monster outside in the wilderness, and then run off on some other unexpected quest, it's understandable why a DM would complain about things. "I just spent hours creating this dungeon, and they decide to chase off after some random wandering goblin raiders in the woods." Sure, a good DM could and might pick up that story and run the PCs through it. But it still makes for some aggravation for the DM, no? And if he complains? He's told he should have made more and wider plans for what the PCs would do. Bullgrit [/QUOTE]
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