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DM Expectations = One Solution?
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<blockquote data-quote="ExploderWizard" data-source="post: 5216199" data-attributes="member: 66434"><p>Not for campaign play round these parts. </p><p> </p><p></p><p> </p><p>Step 1: Do not prepare battle encounters. Prepare stats, agendas, and motivations. Battle happens when it happens. Once you have a decent grasp of the site conditions and the overall objective of the inhabitants then you don't need to drive yourself nuts planning for what the PC's might do. </p><p> </p><p> </p><p> </p><p> </p><p>There is no reason to get upset by players meandering. I let the players freerange when they want to. This doesn't mean that the areas that I prepared sit in stasis until the PC's decide to explore. Events continue to occur in the background.</p><p> </p><p></p><p> </p><p>No reason for aggravation. If the players are enjoying what they have decided to do then the game is a success. Of course the areas set up from the adventure hooks will have better rewards (loot, XP, etc.)</p><p> </p><p>If players complain about a lack of said rewards then oh well, too bad. Loot is where it is, that magical weapon is there in the cave waiting to be discovered. It not going to "drop" from some goblin out in the woods simply because the PC's didn't want to enter the cave. If players want to reap the best rewards from adventuring then it pays to act on information in their possession.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5216199, member: 66434"] Not for campaign play round these parts. Step 1: Do not prepare battle encounters. Prepare stats, agendas, and motivations. Battle happens when it happens. Once you have a decent grasp of the site conditions and the overall objective of the inhabitants then you don't need to drive yourself nuts planning for what the PC's might do. There is no reason to get upset by players meandering. I let the players freerange when they want to. This doesn't mean that the areas that I prepared sit in stasis until the PC's decide to explore. Events continue to occur in the background. No reason for aggravation. If the players are enjoying what they have decided to do then the game is a success. Of course the areas set up from the adventure hooks will have better rewards (loot, XP, etc.) If players complain about a lack of said rewards then oh well, too bad. Loot is where it is, that magical weapon is there in the cave waiting to be discovered. It not going to "drop" from some goblin out in the woods simply because the PC's didn't want to enter the cave. If players want to reap the best rewards from adventuring then it pays to act on information in their possession. [/QUOTE]
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