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General Tabletop Discussion
*TTRPGs General
DM Expectations = One Solution?
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<blockquote data-quote="Nagol" data-source="post: 5216287" data-attributes="member: 23935"><p>I tend to make the scenarios using only the party knowledge that the opposition knows; i.e., if the scenario is a hundred-year old dungeon, I ignore party composition and attitudes. If the scenario is an enemy ambush, I'll use their resources to counter known tactics and abilities demonstrated by the party previously.</p><p></p><p>However, one of the things I'll do after designing a scenario is determine if there is any 'winning' tactic for the party with the expected abilities. I don't necessarily expect the players to choose that tactic; I just like to know that a solution to the problem does exist.</p><p></p><p>I may, depending on time and gut feel, look at the typical party tactics and see what level of success thy are likely to achieve and see if there are points requiring special adjudication or thought so that I can be prepared for typical party action.</p><p></p><p>About 50% of my scenarios never get run as the group can be particular as to what they do and changes its mind at the last minute a fair bit.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5216287, member: 23935"] I tend to make the scenarios using only the party knowledge that the opposition knows; i.e., if the scenario is a hundred-year old dungeon, I ignore party composition and attitudes. If the scenario is an enemy ambush, I'll use their resources to counter known tactics and abilities demonstrated by the party previously. However, one of the things I'll do after designing a scenario is determine if there is any 'winning' tactic for the party with the expected abilities. I don't necessarily expect the players to choose that tactic; I just like to know that a solution to the problem does exist. I may, depending on time and gut feel, look at the typical party tactics and see what level of success thy are likely to achieve and see if there are points requiring special adjudication or thought so that I can be prepared for typical party action. About 50% of my scenarios never get run as the group can be particular as to what they do and changes its mind at the last minute a fair bit. [/QUOTE]
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