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*TTRPGs General
DM Expectations = One Solution?
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<blockquote data-quote="Raven Crowking" data-source="post: 5216306" data-attributes="member: 18280"><p>The problem with this may be illustrated using an example. In this post (<a href="http://www.enworld.org/forum/3525275-post4.html" target="_blank">http://www.enworld.org/forum/3525275-post4.html</a>) we have a room from an adventure site that I have used with more than one group, with no overlap in players.</p><p></p><p>Running the encounter area requires understanding the goals of the dread ghoul mice and the waiting ghoul. What I expected was that the PCs would fight the ghoul, ignore the mice, and locate the treasures. </p><p></p><p>This is not the sequence of events that happened in each case of play, however. I have had players decide to simply leave. I have had players slaughter the mice (which meant that the ghoul could then flee when severely injured). I have had players do exactly what I thought they might do.</p><p></p><p>The important thing, though, is that none of these player groups was right, and none was wrong. Right and wrong simply do not factor into it.</p><p></p><p>Likewise, the grick here (<a href="http://www.enworld.org/forum/1639647-post4.html" target="_blank">http://www.enworld.org/forum/1639647-post4.html</a>) can be read as an encounter that must occur one specific way. But this is simply not so -- if the players choose to do something that causes a change in the way the encounter was envisioned, <em><strong>that is a good thing</strong></em>. Not a right thing or a wrong thing, just a good thing. Flight would have worked. Based on the map, even not using the piton so thoughtfully provided could have worked.</p><p></p><p>The Three Heads in a Well encounter that starts here (<a href="http://www.enworld.org/forum/1573280-post27.html" target="_blank">http://www.enworld.org/forum/1573280-post27.html</a>) might seem like it could go only one way, but I have heard that it has gone several ways for other groups who have since used the encounter. And if you look at this encounter in the same thread (<a href="http://www.enworld.org/forum/1583273-post41.html" target="_blank">http://www.enworld.org/forum/1583273-post41.html</a>), you will see that I am all for anticipating what is likely to happen in an encounter.</p><p></p><p>However, anticipating what is likely =/= expecting that what you anticipate will, in fact, happen. Nor does it mean that you must (or should) kludge the players into the sequence of events which you envisioned.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5216306, member: 18280"] The problem with this may be illustrated using an example. In this post ([url]http://www.enworld.org/forum/3525275-post4.html[/url]) we have a room from an adventure site that I have used with more than one group, with no overlap in players. Running the encounter area requires understanding the goals of the dread ghoul mice and the waiting ghoul. What I expected was that the PCs would fight the ghoul, ignore the mice, and locate the treasures. This is not the sequence of events that happened in each case of play, however. I have had players decide to simply leave. I have had players slaughter the mice (which meant that the ghoul could then flee when severely injured). I have had players do exactly what I thought they might do. The important thing, though, is that none of these player groups was right, and none was wrong. Right and wrong simply do not factor into it. Likewise, the grick here ([url]http://www.enworld.org/forum/1639647-post4.html[/url]) can be read as an encounter that must occur one specific way. But this is simply not so -- if the players choose to do something that causes a change in the way the encounter was envisioned, [I][B]that is a good thing[/B][/I]. Not a right thing or a wrong thing, just a good thing. Flight would have worked. Based on the map, even not using the piton so thoughtfully provided could have worked. The Three Heads in a Well encounter that starts here ([url]http://www.enworld.org/forum/1573280-post27.html[/url]) might seem like it could go only one way, but I have heard that it has gone several ways for other groups who have since used the encounter. And if you look at this encounter in the same thread ([url]http://www.enworld.org/forum/1583273-post41.html[/url]), you will see that I am all for anticipating what is likely to happen in an encounter. However, anticipating what is likely =/= expecting that what you anticipate will, in fact, happen. Nor does it mean that you must (or should) kludge the players into the sequence of events which you envisioned. RC [/QUOTE]
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