Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM Expectations = One Solution?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MortonStromgal" data-source="post: 5216348" data-attributes="member: 76231"><p>STOP!!!!! go ahead put the orcs in the room guarding a treasure. You created the situation. That is awesome! Don't solve the problem, let the PCs do that. Let them try things, throw stuff out there. Then if they reach a reasonable way to solve the problem let it work.</p><p></p><p>Steve D once said something about the job of a GM over on rpg.net that hit home with me. It was something like my job is to let my players be awesome. If you solved the puzzle for them ahead of time that is not letting the players be awesome, that is forcing them to think like you. Video games typically have very few (sometimes only one) solution to any given problem. That is why table top still brings people together. Computers just can't handle everything players can come up with yet.</p><p></p><p>[Edit]</p><p></p><p>Let me add something like what I'm suggesting. Shadowrun is the perfect example. You design the building, the guards, rotations, what the PCs are trying to steal, etc then just let them loose. They decide how they are going to get the item. They may come up with a way you didn't count on. They may go in guns blazing and end up in a TPK. That is their choice, all you did was present the problem and the opposition, not the solution. The trick is picking "reasonable" opposition and that just takes time and practice.</p></blockquote><p></p>
[QUOTE="MortonStromgal, post: 5216348, member: 76231"] STOP!!!!! go ahead put the orcs in the room guarding a treasure. You created the situation. That is awesome! Don't solve the problem, let the PCs do that. Let them try things, throw stuff out there. Then if they reach a reasonable way to solve the problem let it work. Steve D once said something about the job of a GM over on rpg.net that hit home with me. It was something like my job is to let my players be awesome. If you solved the puzzle for them ahead of time that is not letting the players be awesome, that is forcing them to think like you. Video games typically have very few (sometimes only one) solution to any given problem. That is why table top still brings people together. Computers just can't handle everything players can come up with yet. [Edit] Let me add something like what I'm suggesting. Shadowrun is the perfect example. You design the building, the guards, rotations, what the PCs are trying to steal, etc then just let them loose. They decide how they are going to get the item. They may come up with a way you didn't count on. They may go in guns blazing and end up in a TPK. That is their choice, all you did was present the problem and the opposition, not the solution. The trick is picking "reasonable" opposition and that just takes time and practice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Expectations = One Solution?
Top