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*TTRPGs General
DM Expectations = One Solution?
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<blockquote data-quote="Haltherrion" data-source="post: 5216571" data-attributes="member: 18253"><p>There are expectations and then there are EXPECTATIONS. Meaning, we (almost) all try to predict a little about where the game heading to we can prepare appropriate material if it doesn't already exist. Where the problem arises is if our expectations limit the freedom of the players.</p><p> </p><p>Thinking, "I expect the players to solve this by force which will make faction X hostile which means I need to prepare some faction X NPCs at a level necessary for combat" is not the same as "I expect them to solve this with a battle and they will have to make a really good case for solving it any other way."</p><p> </p><p>Most ref's being human probably fall somewhere in the middle. I won't claim that some level of expectation doesn't skew my responses many times but I do try to be flexible and allow something the players did that I did not consider even if it means tossing my prepared material. I might ask for a break while I make some hasty notes sometimes but on we go and the game is usually more interesting for it.</p><p> </p><p>So, I agree we should avoid the extremes. Reality is in the middle. My original post that seems to have led to this thread was in response to something that <strong>appeared</strong> to have indicated expectations that were too confining to the players but as Bull has said, it was a quick little campaign synopsys; there was no doubt more to it.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5216571, member: 18253"] There are expectations and then there are EXPECTATIONS. Meaning, we (almost) all try to predict a little about where the game heading to we can prepare appropriate material if it doesn't already exist. Where the problem arises is if our expectations limit the freedom of the players. Thinking, "I expect the players to solve this by force which will make faction X hostile which means I need to prepare some faction X NPCs at a level necessary for combat" is not the same as "I expect them to solve this with a battle and they will have to make a really good case for solving it any other way." Most ref's being human probably fall somewhere in the middle. I won't claim that some level of expectation doesn't skew my responses many times but I do try to be flexible and allow something the players did that I did not consider even if it means tossing my prepared material. I might ask for a break while I make some hasty notes sometimes but on we go and the game is usually more interesting for it. So, I agree we should avoid the extremes. Reality is in the middle. My original post that seems to have led to this thread was in response to something that [B]appeared[/B] to have indicated expectations that were too confining to the players but as Bull has said, it was a quick little campaign synopsys; there was no doubt more to it. [/QUOTE]
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