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DM Expectations = One Solution?
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<blockquote data-quote="Haltherrion" data-source="post: 5216578" data-attributes="member: 18253"><p>This is a matter of style so YMMV as they say but I find it useful to mentally anticipate several outcomes to any encounter. It helps me be open to outcomes I didn't expect. If I have just one expectation in mind, it can be easy to try to slant things that way (hey, we're all human).</p><p> </p><p>Also, by anticipating some likely, multiple outcomes, I can usually provide a better game experience. For instance, in the situation we just referenced, player failure would likely mean capture. What do I want to happen there? I don't want the PCs to languish forver, I want the game to move on. How can they get out? Well, I can make sure there are some disaffected NPCs in the captors camp taht the players might be able to exploit. I can also perhaps have another faction attack, providing opportunity for escape, and so on. Each of these things could be winged but for me anyway, work better with a little thought and maybe some quick notes on these angles.</p><p> </p><p>When reading your OP post (on other thread) it seemed that the sessions stopped when they were captured. For me anyway, it would help to have considered the capture case so that the session could keep going rather than stopping there and contemplating how to progress off line.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5216578, member: 18253"] This is a matter of style so YMMV as they say but I find it useful to mentally anticipate several outcomes to any encounter. It helps me be open to outcomes I didn't expect. If I have just one expectation in mind, it can be easy to try to slant things that way (hey, we're all human). Also, by anticipating some likely, multiple outcomes, I can usually provide a better game experience. For instance, in the situation we just referenced, player failure would likely mean capture. What do I want to happen there? I don't want the PCs to languish forver, I want the game to move on. How can they get out? Well, I can make sure there are some disaffected NPCs in the captors camp taht the players might be able to exploit. I can also perhaps have another faction attack, providing opportunity for escape, and so on. Each of these things could be winged but for me anyway, work better with a little thought and maybe some quick notes on these angles. When reading your OP post (on other thread) it seemed that the sessions stopped when they were captured. For me anyway, it would help to have considered the capture case so that the session could keep going rather than stopping there and contemplating how to progress off line. [/QUOTE]
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