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*TTRPGs General
DM Expectations = One Solution?
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<blockquote data-quote="billd91" data-source="post: 5216587" data-attributes="member: 3400"><p>I have to agree with RC here, at least to a point. What your description above says is far beyond the simple expectation that the PCs will be able to defeat an encounter that you expect will be a combat one. In this case, the DM's broader expectations about the initial flow of the campaign were not met and probably contributed to the breakdown of the campaign. That's the kind of "expectation" to avoid.</p><p></p><p>Having a good savvy expectation of what your players are likely to do and how they are likely to play, that's a different story. If you figure your hack and slasher player will probably try to kill the orc with the pie because he likes combat, and that he'll succeed handily because the orc is overweight and has asthma, that's a fair expectation. But be sure to keep it to a limited scope. Don't add an expectation that they'll then eat the pie and thus gain the mystical knowledge encoded in the blueberry filling that they will need to defeat the BBEG's plans for global domination... or in the example from the other thread - capture the enemy ship and sell it in port.</p><p></p><p>The line between reasonable expectations and unreasonable expectation is occasionally a fine one, but most of the time, I think it really isn't. So, feel free to plan around what you expect the party to do in specific circumstances (fight the orc, win a drinking contest with incontinent kobolds, be the best knife thrower in a bar full of rubes). Just be careful about too much downstream expectation.</p></blockquote><p></p>
[QUOTE="billd91, post: 5216587, member: 3400"] I have to agree with RC here, at least to a point. What your description above says is far beyond the simple expectation that the PCs will be able to defeat an encounter that you expect will be a combat one. In this case, the DM's broader expectations about the initial flow of the campaign were not met and probably contributed to the breakdown of the campaign. That's the kind of "expectation" to avoid. Having a good savvy expectation of what your players are likely to do and how they are likely to play, that's a different story. If you figure your hack and slasher player will probably try to kill the orc with the pie because he likes combat, and that he'll succeed handily because the orc is overweight and has asthma, that's a fair expectation. But be sure to keep it to a limited scope. Don't add an expectation that they'll then eat the pie and thus gain the mystical knowledge encoded in the blueberry filling that they will need to defeat the BBEG's plans for global domination... or in the example from the other thread - capture the enemy ship and sell it in port. The line between reasonable expectations and unreasonable expectation is occasionally a fine one, but most of the time, I think it really isn't. So, feel free to plan around what you expect the party to do in specific circumstances (fight the orc, win a drinking contest with incontinent kobolds, be the best knife thrower in a bar full of rubes). Just be careful about too much downstream expectation. [/QUOTE]
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