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General Tabletop Discussion
*TTRPGs General
DM Expectations = One Solution?
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<blockquote data-quote="Ariosto" data-source="post: 5216679" data-attributes="member: 80487"><p>There can be temptation to force events along lines one has put a lot of work into preparing.</p><p></p><p>I think I first ran into this (as opposed to a 'railroad' for its own sake) with Champions in the early 1980s. A lot of rpgs nowadays involve similar labors in constructing characters and encounters.</p><p></p><p>It's sort of like going from writing text adventures [You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully ...] to making animated 3-d models with texture mapping and ray tracing and physics and so on.</p><p></p><p>If that's the business you're in, then you're going to try to cut corners where you can to turn a profit and put extra effort into what gets people to buy. As a GM for friends, not only is there the possibility of running out of material if some gets bypassed, but players' appreciation may be all the reward you get apart from the pleasure of the creation itself.</p><p></p><p>That's not such a problem if you're doing an old-time dungeon and wilderness and town setup with 'stat blocks' like “silver-scaled serpent, MR = 90, save on CON to resist frost breath,” or “2-12 trolls, AC 4, HD 6+3, regenerate 3 pts/round from 3rd round after hit.” If you have multiple parties of adventurers tromping through year after year, even the Super Secret Stash and its guardians are likely to get found eventually.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5216679, member: 80487"] There can be temptation to force events along lines one has put a lot of work into preparing. I think I first ran into this (as opposed to a 'railroad' for its own sake) with Champions in the early 1980s. A lot of rpgs nowadays involve similar labors in constructing characters and encounters. It's sort of like going from writing text adventures [You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully ...] to making animated 3-d models with texture mapping and ray tracing and physics and so on. If that's the business you're in, then you're going to try to cut corners where you can to turn a profit and put extra effort into what gets people to buy. As a GM for friends, not only is there the possibility of running out of material if some gets bypassed, but players' appreciation may be all the reward you get apart from the pleasure of the creation itself. That's not such a problem if you're doing an old-time dungeon and wilderness and town setup with 'stat blocks' like “silver-scaled serpent, MR = 90, save on CON to resist frost breath,” or “2-12 trolls, AC 4, HD 6+3, regenerate 3 pts/round from 3rd round after hit.” If you have multiple parties of adventurers tromping through year after year, even the Super Secret Stash and its guardians are likely to get found eventually. [/QUOTE]
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