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General Tabletop Discussion
*TTRPGs General
DM Expectations = One Solution?
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<blockquote data-quote="ExploderWizard" data-source="post: 5216843" data-attributes="member: 66434"><p>The comment was in regard to designing battle encounters not about making it through. I don't plan for the PC's to make it through nor do I plan their deaths. Either is a possibility. </p><p> </p><p> </p><p> </p><p>There are some encounters that happen that way, ambushes, traps, especially if it is an area that PC's have explored before and alerted others to their presence. In any event I do have some combat stats prepared for just about anything in case there is battle. </p><p> </p><p> </p><p> </p><p>Whatever. I don't recall making those claims but my players and I are happy with our campaigns and I consider that good enough for me. </p><p> </p><p>I have expectations and even wild theories about what the PC's are likely to do next. I just don't put all my eggs into the " I'm right" basket. I get fairly close most of the time because I know my players. I think the task would be more difficult if I had to run a campaign for an unknown group.</p><p> </p><p>Go with the flow? Thats the name of the game. Name lists and pages of generic statblocks make the task fairly easy. There are tools any DM can use to aid in winging it. Other than that just practice.</p><p> </p><p> </p><p> </p><p>In that situation, the PC's were clearly outgunned yet decided to fight a battle on losing terms. As a result, they were wiped out. It might have been a bit of a letdown so early in the game but hardly an unexpeced outcome given the circumstances.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5216843, member: 66434"] The comment was in regard to designing battle encounters not about making it through. I don't plan for the PC's to make it through nor do I plan their deaths. Either is a possibility. There are some encounters that happen that way, ambushes, traps, especially if it is an area that PC's have explored before and alerted others to their presence. In any event I do have some combat stats prepared for just about anything in case there is battle. Whatever. I don't recall making those claims but my players and I are happy with our campaigns and I consider that good enough for me. I have expectations and even wild theories about what the PC's are likely to do next. I just don't put all my eggs into the " I'm right" basket. I get fairly close most of the time because I know my players. I think the task would be more difficult if I had to run a campaign for an unknown group. Go with the flow? Thats the name of the game. Name lists and pages of generic statblocks make the task fairly easy. There are tools any DM can use to aid in winging it. Other than that just practice. In that situation, the PC's were clearly outgunned yet decided to fight a battle on losing terms. As a result, they were wiped out. It might have been a bit of a letdown so early in the game but hardly an unexpeced outcome given the circumstances. [/QUOTE]
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