Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM Expectations = One Solution?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beginning of the End" data-source="post: 5220645" data-attributes="member: 55271"><p>Ah, English. You poor muddled, bastard of a language.</p><p></p><p>This entire thread, AFAICT, is based on the fact that people are interpreting "expectation" in mutually exclusive (or at least slightly dissonant) ways.</p><p></p><p>So let's ditch that word and try a couple of different words. And even go one step further and very specifically define what we mean by them.</p><p></p><p>(1) On the one hand, we have a prediction. By "prediction" we mean that the GM is anticipating that the players will be interested in X or do Y. Predictions are useful because you use them to guide your prep. After all, you can't prep every single detail of every single person, place, and thing in the entire campaign world. So you need to pick your battles. And you pick your battles by predicting the direction(s) that the PCs are likely to take.</p><p></p><p>(One great way to maximize the accuracy of your predictions is to simply ask the players, "So, what are you planning to do next week?")</p><p></p><p>(2) On the other hand we have a presumption. By "presumption" we mean that the GM, assuming that the PCs will pursue a particular course of action, prepares his adventure in such a way that the PCs are <em>required</em> to take that action.</p><p></p><p>What's the distinction? Generally it can be detected by the GM's reaction to unexpected input: If the PCs defy the GM's prediction, there's no problem. If the PCs defy the GM's presumption, the GM has problems.</p><p></p><p>Another way to look at it is the GM making a prediction is preparing a safety net: "I have put a locked door at point X and a key for that door at point Y. I predict that they will find the key and open the door." This is useful because it ensures that there is at least one valid solution for the problem, but if the PCs find some other solution to the locked door (teleportation, breaking it down, picking the lock, blowing up the entire building) the GM doesn't care.</p><p></p><p>The GM making a presumption, OTOH, is preparing a tightrope: If the PCs don't walk the rope that's been prepared for them, they're going to fall to their figurative (or literal) deaths. (This is the guy who will prevent the PCs from opening or bypassing the door in any other way and force them to find the key, either because some important event is keyed to the key; or they'll need the key for later in the adventure; or just because that's the way he designed the adventure and he doesn't want to "waste his prep".)</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5220645, member: 55271"] Ah, English. You poor muddled, bastard of a language. This entire thread, AFAICT, is based on the fact that people are interpreting "expectation" in mutually exclusive (or at least slightly dissonant) ways. So let's ditch that word and try a couple of different words. And even go one step further and very specifically define what we mean by them. (1) On the one hand, we have a prediction. By "prediction" we mean that the GM is anticipating that the players will be interested in X or do Y. Predictions are useful because you use them to guide your prep. After all, you can't prep every single detail of every single person, place, and thing in the entire campaign world. So you need to pick your battles. And you pick your battles by predicting the direction(s) that the PCs are likely to take. (One great way to maximize the accuracy of your predictions is to simply ask the players, "So, what are you planning to do next week?") (2) On the other hand we have a presumption. By "presumption" we mean that the GM, assuming that the PCs will pursue a particular course of action, prepares his adventure in such a way that the PCs are [i]required[/i] to take that action. What's the distinction? Generally it can be detected by the GM's reaction to unexpected input: If the PCs defy the GM's prediction, there's no problem. If the PCs defy the GM's presumption, the GM has problems. Another way to look at it is the GM making a prediction is preparing a safety net: "I have put a locked door at point X and a key for that door at point Y. I predict that they will find the key and open the door." This is useful because it ensures that there is at least one valid solution for the problem, but if the PCs find some other solution to the locked door (teleportation, breaking it down, picking the lock, blowing up the entire building) the GM doesn't care. The GM making a presumption, OTOH, is preparing a tightrope: If the PCs don't walk the rope that's been prepared for them, they're going to fall to their figurative (or literal) deaths. (This is the guy who will prevent the PCs from opening or bypassing the door in any other way and force them to find the key, either because some important event is keyed to the key; or they'll need the key for later in the adventure; or just because that's the way he designed the adventure and he doesn't want to "waste his prep".) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Expectations = One Solution?
Top