Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
DM Familiair vs. Campaign Suite vs. others...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smc" data-source="post: 442287" data-attributes="member: 8445"><p><strong>Re: Design issues and on-going work</strong></p><p></p><p></p><p>Thanks for the additional insight into RPM, Luke. I have spent some more time on the program, and I am seeing some of the capabilities that I missed before. There are some things that I think are really great, such as the handling of skill rolls and the options which are presented to the DM (which you discussed in your post). I am constantly forgetting modifiers and feeling like I am pulling DC's out of a hat rather than with any logic or rules-base, so the extra information and features you provide for even something as simple as a "spot" roll is pretty helpful and impressive.</p><p></p><p>I've also given some more thought to the power of your mapping function, and I am starting to "see the light" on that. I am currently running my players through the "Sunless Citadel" module, and it seems like it would be possible to place _all_ of the enocounteres on a scanned-version of a level. This is pretty cool becuse I can actually move opponents around as they respond to the intrusion of the PC's ... for example, if guards move from one area to another as they hear the sounds of combat and join the fray. That's pretty awesome, and gives me an opportunity to treat a map as more of a "whole" than a series of self-contained encounters. So, I can see the potential of using the RPM battlemap for the big picture and using our table map for the minutia of a single battle.</p><p></p><p>There are some things still eluding me. Try as I might, I just can't figure out map "locations", and there are a couple of other things where I feel like a complete dunder-head. Perhaps I will swing by your forums and see if I can work through any of the sticking points, because I certainly see a great deal of potential with RPM in my games.</p><p></p><p>Cheers,</p><p></p><p>smc</p></blockquote><p></p>
[QUOTE="smc, post: 442287, member: 8445"] [b]Re: Design issues and on-going work[/b] Thanks for the additional insight into RPM, Luke. I have spent some more time on the program, and I am seeing some of the capabilities that I missed before. There are some things that I think are really great, such as the handling of skill rolls and the options which are presented to the DM (which you discussed in your post). I am constantly forgetting modifiers and feeling like I am pulling DC's out of a hat rather than with any logic or rules-base, so the extra information and features you provide for even something as simple as a "spot" roll is pretty helpful and impressive. I've also given some more thought to the power of your mapping function, and I am starting to "see the light" on that. I am currently running my players through the "Sunless Citadel" module, and it seems like it would be possible to place _all_ of the enocounteres on a scanned-version of a level. This is pretty cool becuse I can actually move opponents around as they respond to the intrusion of the PC's ... for example, if guards move from one area to another as they hear the sounds of combat and join the fray. That's pretty awesome, and gives me an opportunity to treat a map as more of a "whole" than a series of self-contained encounters. So, I can see the potential of using the RPM battlemap for the big picture and using our table map for the minutia of a single battle. There are some things still eluding me. Try as I might, I just can't figure out map "locations", and there are a couple of other things where I feel like a complete dunder-head. Perhaps I will swing by your forums and see if I can work through any of the sticking points, because I certainly see a great deal of potential with RPM in my games. Cheers, smc [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
DM Familiair vs. Campaign Suite vs. others...
Top