Nareau
Explorer
I'm sure there are some good ones out there. Does anyone want to recommend one?
Specifically, I'm interested in seeing how other DM's deal with the major turning points in a campaign. Specifically, spells that can totally redefine what is challenging to the characters:
Web
Fly
Raise Dead
Teleport
Scrying
Plane Shift
Wish
etc.
If there isn't already a good FAQ that deals with this subject, I'd like to hear what you all think. What spells/abilities/etc. do you see as "Defining Moments" in character progression? More generally, what kind of world-changing effects do you see these spells having?
Specifically, I'm interested in seeing how other DM's deal with the major turning points in a campaign. Specifically, spells that can totally redefine what is challenging to the characters:
Web
Fly
Raise Dead
Teleport
Scrying
Plane Shift
Wish
etc.
If there isn't already a good FAQ that deals with this subject, I'd like to hear what you all think. What spells/abilities/etc. do you see as "Defining Moments" in character progression? More generally, what kind of world-changing effects do you see these spells having?