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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
DM Fiat Supreme in 4e
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<blockquote data-quote="jaer" data-source="post: 4036648" data-attributes="member: 57861"><p>I am glad for this change, really. I've been with the same group for many years. In 2nd edition, if I pulled something out of a hat, it was simply accepted. After being in 3e for a while, the first reaction was to think everything must be from the book.</p><p></p><p>When something happened that was out of scope with what players knew, they always asked "how is he doing that?" and "how is this possible?" If they ran across something they thought should be a spell and they couldn't dispell it (because it was more than a spell, more than a simple dispell magic could possible get), they chalked it up to "The DM doesn't want us to do this" not "there is more out there than I know about." Or they came across an NPC that had some odd ability, my players immediately start trying to figure out what PrC the character is and "oh crap, if he has that, he must be 5 levels above us!"</p><p></p><p>Even though I was modifying things for the story, they typically expected me to follow the rules, and when something went against what they expected, they felt I was cheating. This wasn't a horrible problem, but it made them apprehensive about it.</p><p></p><p>I hope the new rules do put more emphasis on the fact that there is more out there than what PCs can do. Not because I need to know that to DM the way I want, but so that my players don't immediately feel like I am cheating when things don't go the way they think they should. If 4e emphasizes that NPCs and monsters could have unique things players can never hope to do or that some powers might fit together in a way a PC could not manage, I'd be happy.</p></blockquote><p></p>
[QUOTE="jaer, post: 4036648, member: 57861"] I am glad for this change, really. I've been with the same group for many years. In 2nd edition, if I pulled something out of a hat, it was simply accepted. After being in 3e for a while, the first reaction was to think everything must be from the book. When something happened that was out of scope with what players knew, they always asked "how is he doing that?" and "how is this possible?" If they ran across something they thought should be a spell and they couldn't dispell it (because it was more than a spell, more than a simple dispell magic could possible get), they chalked it up to "The DM doesn't want us to do this" not "there is more out there than I know about." Or they came across an NPC that had some odd ability, my players immediately start trying to figure out what PrC the character is and "oh crap, if he has that, he must be 5 levels above us!" Even though I was modifying things for the story, they typically expected me to follow the rules, and when something went against what they expected, they felt I was cheating. This wasn't a horrible problem, but it made them apprehensive about it. I hope the new rules do put more emphasis on the fact that there is more out there than what PCs can do. Not because I need to know that to DM the way I want, but so that my players don't immediately feel like I am cheating when things don't go the way they think they should. If 4e emphasizes that NPCs and monsters could have unique things players can never hope to do or that some powers might fit together in a way a PC could not manage, I'd be happy. [/QUOTE]
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