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<blockquote data-quote="Raven Crowking" data-source="post: 2317477" data-attributes="member: 18280"><p>If I were going to go the "pay to play" route, I would suggest it was because the DM is doing a hell of a lot more work than the players. Well, a good DM anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Recently, I bought the WLD with the stipulation that those who wanted to play in it had to fork over $10.00 to help defray the costs. I live in Canada, where the book runs $150.00 retail. By necessity, DMs have to spend more time and money on preparatory materials than players do (admittedly, WOTC is attempting to ammend this somewhat by making tons of player sourcebooks these days, but presumably the DM needs access to every rule the players have, and then some).</p><p></p><p>I'm running the WLD while I rewrite the d20 rules to better match my homebrew campaign setting. If I was paid to DM eight hours a day, I could run five different four- to six-hour groups, as well as spend two to four hours in daily prep time, on top of the "free time" prep time I already do.</p><p></p><p>In order to be able to spend the time doing this, I'd have to charge each player approximately $5.00 to 6.00 an hour (Canadian), assuming an average of 4 players and an average "game day" of 5 hours.</p><p></p><p>If I found 18-20 players in the Toronto area willing to do it ($25.00 a week average, with a minimum of $20.00 a week for a four-hour, and a maximum of $30.00 a week for a five-hour, per-player reduction for parties of 5-6 characters), I'd do it in a heartbeat. I'd even be willing to travel to games...after all, I already commute to work! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2317477, member: 18280"] If I were going to go the "pay to play" route, I would suggest it was because the DM is doing a hell of a lot more work than the players. Well, a good DM anyway. ;) Recently, I bought the WLD with the stipulation that those who wanted to play in it had to fork over $10.00 to help defray the costs. I live in Canada, where the book runs $150.00 retail. By necessity, DMs have to spend more time and money on preparatory materials than players do (admittedly, WOTC is attempting to ammend this somewhat by making tons of player sourcebooks these days, but presumably the DM needs access to every rule the players have, and then some). I'm running the WLD while I rewrite the d20 rules to better match my homebrew campaign setting. If I was paid to DM eight hours a day, I could run five different four- to six-hour groups, as well as spend two to four hours in daily prep time, on top of the "free time" prep time I already do. In order to be able to spend the time doing this, I'd have to charge each player approximately $5.00 to 6.00 an hour (Canadian), assuming an average of 4 players and an average "game day" of 5 hours. If I found 18-20 players in the Toronto area willing to do it ($25.00 a week average, with a minimum of $20.00 a week for a four-hour, and a maximum of $30.00 a week for a five-hour, per-player reduction for parties of 5-6 characters), I'd do it in a heartbeat. I'd even be willing to travel to games...after all, I already commute to work! :D RC [/QUOTE]
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