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DM Forcing Characters on Players
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<blockquote data-quote="Mark Oliva" data-source="post: 1902042" data-attributes="member: 8925"><p><strong>Mixed Reaction Explanation</strong></p><p></p><p>I run an epic campaign - one that runs several years - where each player is allowed to make two reserve PCs. When all three get killed, the players has to choose among a group of new reserve PCs that I created and that suit specific needs of the campaign. The main reason I did this was to get the players to be more careful with their PCs. Some were quite willing to let their PCs risk everything, knowing they always could create a new PC. Others burned PCs now and then to intentionally create a new one. In the current system, the players are indeed more careful, and they also accumulate resources now to make resurrections, etc., possible. The system gives the players the negative reaction they should have when they burn a character, because they know the next PC won't be their own creation. On the other hand, it lets me plug the hole left by a dead PC with a new PC of about the same level. That's important, because low level characters replacing higher level PCs bog down the kind of campaign we're running. No player ever has had big problems with the reserve PC he/she has chosen, and one player admits quite readily his best PCs where pre-generated reserves rather than characters he created himself. On the other hand, the whole group would tell you that they'd rather make their own reserve PCs.</p></blockquote><p></p>
[QUOTE="Mark Oliva, post: 1902042, member: 8925"] [b]Mixed Reaction Explanation[/b] I run an epic campaign - one that runs several years - where each player is allowed to make two reserve PCs. When all three get killed, the players has to choose among a group of new reserve PCs that I created and that suit specific needs of the campaign. The main reason I did this was to get the players to be more careful with their PCs. Some were quite willing to let their PCs risk everything, knowing they always could create a new PC. Others burned PCs now and then to intentionally create a new one. In the current system, the players are indeed more careful, and they also accumulate resources now to make resurrections, etc., possible. The system gives the players the negative reaction they should have when they burn a character, because they know the next PC won't be their own creation. On the other hand, it lets me plug the hole left by a dead PC with a new PC of about the same level. That's important, because low level characters replacing higher level PCs bog down the kind of campaign we're running. No player ever has had big problems with the reserve PC he/she has chosen, and one player admits quite readily his best PCs where pre-generated reserves rather than characters he created himself. On the other hand, the whole group would tell you that they'd rather make their own reserve PCs. [/QUOTE]
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