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DM Forcing Characters on Players
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<blockquote data-quote="Haltherrion" data-source="post: 1902125" data-attributes="member: 18253"><p>You need an all of the above <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> I've played and ref'd such situations and loved and hated it.</p><p> </p><p>In general I don't like having a character thrust on me. One recent game, though, a player was in need of a PC and adopted an NPC of my creation and ended up loving it.</p><p> </p><p>For the last ten years or so, we've used character creation systems where the referee creates various "proto" characters. The system has wildly varied over the years but the basic concept is that the figure used, the PC's base stats and usually certain attributes and history are selected from a fixed pool. There are generally 36 or more characters to choose from and the players have the ability to trade for histories and such that they like. It is more create-your-own then have the ref create it but it isn't pure create-your-own.</p><p> </p><p>The most recent system is <a href="http://www.four-hands.com/ophir/draft/draft.html" target="_blank">here</a>. It involved selecting figure-race pairs and suit cards. The former determined race, gender and racial mods. The latter determined starting stats, wealth, parentage, and a certain amount of background stuff (like "raised among dragons" or "dispossed noble" or even "world renowned love").</p><p> </p><p>This particular system also resulted in the players selecting a backup PC, two friend NPCs and two enemy NPCs to make a portfolio. The player's portfolios for the current game are <a href="http://www.four-hands.com/ophir/portfolios/portfolios.html" target="_blank">here</a>.</p><p> </p><p>Our group seems to really like the system. It tends to make us play PCs we might not otherwise play. In the current campaign, it also helped seed some background for characters starting much higher than level one.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 1902125, member: 18253"] You need an all of the above :-) I've played and ref'd such situations and loved and hated it. In general I don't like having a character thrust on me. One recent game, though, a player was in need of a PC and adopted an NPC of my creation and ended up loving it. For the last ten years or so, we've used character creation systems where the referee creates various "proto" characters. The system has wildly varied over the years but the basic concept is that the figure used, the PC's base stats and usually certain attributes and history are selected from a fixed pool. There are generally 36 or more characters to choose from and the players have the ability to trade for histories and such that they like. It is more create-your-own then have the ref create it but it isn't pure create-your-own. The most recent system is [url="http://www.four-hands.com/ophir/draft/draft.html"]here[/url]. It involved selecting figure-race pairs and suit cards. The former determined race, gender and racial mods. The latter determined starting stats, wealth, parentage, and a certain amount of background stuff (like "raised among dragons" or "dispossed noble" or even "world renowned love"). This particular system also resulted in the players selecting a backup PC, two friend NPCs and two enemy NPCs to make a portfolio. The player's portfolios for the current game are [url="http://www.four-hands.com/ophir/portfolios/portfolios.html"]here[/url]. Our group seems to really like the system. It tends to make us play PCs we might not otherwise play. In the current campaign, it also helped seed some background for characters starting much higher than level one. [/QUOTE]
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