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DM Forcing Characters on Players
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<blockquote data-quote="eris404" data-source="post: 1902621" data-attributes="member: 5338"><p>I had an idea for campaign that I never got to use. The idea came from an article in Dragon about a legion made up of mercenaries who were monsters, criminals, whatever, who had their personalities and memories erased magically and their alignment turned to Lawful Good. It is also inspired by the Planescape: Torment videogame (to this day, the only videogame whose story was so engrossing that it actually made me cry at certain points in the story).</p><p></p><p>What I thought would be fun would be to make 20 pregenerated characters at 1st level (numbered 1 through 20) and have the players roll a d20, with the result being the character they got to play (the players would have no prior knowledge of the characters and of course, duplicate rolls would be rerolled). They would find themselves in the employment of the Nameless Legion and had no memories at all. Though the characters start as a paticular class, gender and race, the players would be welcome to take any class/feat/etc. as they progressed. Also, each could slowly change their character's alignment based on their actions. As part of the reward system, at certain points in the campaign they could chose to describe a a person, place or thing that was important to the character, but the character could not remember exactly why it was important (so a player might be able to describe a beautiful woman, for example, but not know whether she was the character's mother, a teacher, whatever.)</p><p></p><p>My job as a DM would be to work in these snippets of memory into the game; the player would be free to figure out the details of his character's history, though as DM I would reserve the right to change some of the <strong>minor </strong> details, just to keep things interesting. Eventually, the characters' memories would come back and they would remember why they joined (or were forced into) the legion in the first place. </p><p></p><p>I thought it would make for interesting role-playing, especially if a good-hearted character suddenly remembers he was once an evil, murdering criminal. And does it make a difference to him that this change of heart was brought upon him against his will by magic?</p><p></p><p>I still think it's kind of a cool idea, but there are so many other games that people want to run that I don't think we'll ever get around to it.</p></blockquote><p></p>
[QUOTE="eris404, post: 1902621, member: 5338"] I had an idea for campaign that I never got to use. The idea came from an article in Dragon about a legion made up of mercenaries who were monsters, criminals, whatever, who had their personalities and memories erased magically and their alignment turned to Lawful Good. It is also inspired by the Planescape: Torment videogame (to this day, the only videogame whose story was so engrossing that it actually made me cry at certain points in the story). What I thought would be fun would be to make 20 pregenerated characters at 1st level (numbered 1 through 20) and have the players roll a d20, with the result being the character they got to play (the players would have no prior knowledge of the characters and of course, duplicate rolls would be rerolled). They would find themselves in the employment of the Nameless Legion and had no memories at all. Though the characters start as a paticular class, gender and race, the players would be welcome to take any class/feat/etc. as they progressed. Also, each could slowly change their character's alignment based on their actions. As part of the reward system, at certain points in the campaign they could chose to describe a a person, place or thing that was important to the character, but the character could not remember exactly why it was important (so a player might be able to describe a beautiful woman, for example, but not know whether she was the character's mother, a teacher, whatever.) My job as a DM would be to work in these snippets of memory into the game; the player would be free to figure out the details of his character's history, though as DM I would reserve the right to change some of the [B]minor [/B] details, just to keep things interesting. Eventually, the characters' memories would come back and they would remember why they joined (or were forced into) the legion in the first place. I thought it would make for interesting role-playing, especially if a good-hearted character suddenly remembers he was once an evil, murdering criminal. And does it make a difference to him that this change of heart was brought upon him against his will by magic? I still think it's kind of a cool idea, but there are so many other games that people want to run that I don't think we'll ever get around to it. [/QUOTE]
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