Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM Forcing Characters on Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 1902649" data-attributes="member: 871"><p>With mixed success, I'd say.</p><p></p><p>I've offered pre-gens for new games, & sometimes people went w/ it--mainly because the identity wasn't really established, but the stats were.</p><p></p><p>I've played in a game (actually, it was during the Night Below module) where players had severely limited character generation options, not to mention times when the players could only use characters whose players weren't present. The game was memorable not because it was so enjoyable, but because it was a bit of an arduous process (it had it's moments, but the non-moments far outweighed those IMHO). But, then again, I think that the game was doomed from the get-go, w/ real life issues & whatnot being a key issue.</p><p></p><p>However, I have run stuff where I hand a specific pre-gen to a specific player & have them play that. The character typically is designed for that player--I mix in aspects of that player's personality into the character, as well as that player's preferences as well (for example, the PC may be of a particular race of class the player often selects/plays/prefers). The PC names are a typical Gygaxian letter-jumble of the player's names. The PCs' ALs are ones that the players often play (not necessarily select, but play--there have been times when a player selects CG for their PC, but actually play the PC as CN).</p><p></p><p>The big catch is that <em>these PCs & their adventures are part of a side game that directly/indirectly affects the main campaign (and the PCs that the players have created).</em> It's an effort to do a bit of "meanwhile" work, as well as a fun way to create interesting plot twists: the PCs get to town, looking for an ancient text, but another group of adventures beat them to the punch--the pre-gens, who just happened across the book while on a mission of their own. So, in essence, the players literally have themselves to blame for making their own lives harder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>For the most part, these pre-gens were a hit, because it had its own fun, weird dynamic: for example, 2 brothers who are members of our group were depicted as a half-orc rogue (the elder) & a halfling fighter (the younger). The half-orc was adopted by the halfling's family (which isn't far from the truth, since the elder brother is an adopted child), & it was a funny-to-watch dynamic to see played out. A husband & wife pair were a dwarf sorcerer (him) and an elf barbarian (her). One player wasn't as amused (didn't care much for pre-gens as it was), but all in all, it worked out better than I expected: the only reasons why is because I more or less tried to match the characters to each player's preferences & natures, & because it was a recurring side-game rather than the primary campaign.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1902649, member: 871"] With mixed success, I'd say. I've offered pre-gens for new games, & sometimes people went w/ it--mainly because the identity wasn't really established, but the stats were. I've played in a game (actually, it was during the Night Below module) where players had severely limited character generation options, not to mention times when the players could only use characters whose players weren't present. The game was memorable not because it was so enjoyable, but because it was a bit of an arduous process (it had it's moments, but the non-moments far outweighed those IMHO). But, then again, I think that the game was doomed from the get-go, w/ real life issues & whatnot being a key issue. However, I have run stuff where I hand a specific pre-gen to a specific player & have them play that. The character typically is designed for that player--I mix in aspects of that player's personality into the character, as well as that player's preferences as well (for example, the PC may be of a particular race of class the player often selects/plays/prefers). The PC names are a typical Gygaxian letter-jumble of the player's names. The PCs' ALs are ones that the players often play (not necessarily select, but play--there have been times when a player selects CG for their PC, but actually play the PC as CN). The big catch is that [I]these PCs & their adventures are part of a side game that directly/indirectly affects the main campaign (and the PCs that the players have created).[/I] It's an effort to do a bit of "meanwhile" work, as well as a fun way to create interesting plot twists: the PCs get to town, looking for an ancient text, but another group of adventures beat them to the punch--the pre-gens, who just happened across the book while on a mission of their own. So, in essence, the players literally have themselves to blame for making their own lives harder. :D For the most part, these pre-gens were a hit, because it had its own fun, weird dynamic: for example, 2 brothers who are members of our group were depicted as a half-orc rogue (the elder) & a halfling fighter (the younger). The half-orc was adopted by the halfling's family (which isn't far from the truth, since the elder brother is an adopted child), & it was a funny-to-watch dynamic to see played out. A husband & wife pair were a dwarf sorcerer (him) and an elf barbarian (her). One player wasn't as amused (didn't care much for pre-gens as it was), but all in all, it worked out better than I expected: the only reasons why is because I more or less tried to match the characters to each player's preferences & natures, & because it was a recurring side-game rather than the primary campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Forcing Characters on Players
Top