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DM Forcing Characters on Players
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<blockquote data-quote="Umbran" data-source="post: 1903865" data-attributes="member: 177"><p>This attitude I honestly don't understand. "Never" is a long time, and is absolute. Under no circumstances, ever?</p><p></p><p>Do you read any of the storyhours? There are some great games there. And for some of them, if the GM of the game said, "I want you to play in my game, but I need you to play this character", I'd still jump at the chance.</p><p></p><p></p><p></p><p>Hamlet, Lear, Lady Macbeth, Don Quixote, Willy Loman - a whole list of characters folks didn't write for themselves, but would die for a chance to play.</p><p></p><p>Why do you view it as "foisting" or "choice stomping" and "straightjacketing"? Why don't you view it as a challenge, a chance to extend your role-playing ability? Why do you focus on what you don't like about it, rather than what you migt be able to get from it? </p><p></p><p>As you yourself demonstrate, players sometimes get into patterns. They'll only play X,Y, or Z, and nothing else. There's a fine line between being in the groove, and being in a rut - sticking to a pattern can lead to having your characters always be the same. Playing something you didn't pick for yourself, and doing your best to play it well, is a good way to make sure you stay out of the rut.</p><p></p><p>I occasionally play White Wolf games. But never vampires. I have an intense dislike for the pop-culture view of vamps, and refused to play one. Until my favorite WW GM said that he *needed* me to play a vampire (and he honestly did need someone to play one). So, I sat down and thought long and hard about hnow I could construct a vampire I could tolerate playing. The end result was one of my favorite characters. I still don't like playing vampires in general, but I liked him.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1903865, member: 177"] This attitude I honestly don't understand. "Never" is a long time, and is absolute. Under no circumstances, ever? Do you read any of the storyhours? There are some great games there. And for some of them, if the GM of the game said, "I want you to play in my game, but I need you to play this character", I'd still jump at the chance. Hamlet, Lear, Lady Macbeth, Don Quixote, Willy Loman - a whole list of characters folks didn't write for themselves, but would die for a chance to play. Why do you view it as "foisting" or "choice stomping" and "straightjacketing"? Why don't you view it as a challenge, a chance to extend your role-playing ability? Why do you focus on what you don't like about it, rather than what you migt be able to get from it? As you yourself demonstrate, players sometimes get into patterns. They'll only play X,Y, or Z, and nothing else. There's a fine line between being in the groove, and being in a rut - sticking to a pattern can lead to having your characters always be the same. Playing something you didn't pick for yourself, and doing your best to play it well, is a good way to make sure you stay out of the rut. I occasionally play White Wolf games. But never vampires. I have an intense dislike for the pop-culture view of vamps, and refused to play one. Until my favorite WW GM said that he *needed* me to play a vampire (and he honestly did need someone to play one). So, I sat down and thought long and hard about hnow I could construct a vampire I could tolerate playing. The end result was one of my favorite characters. I still don't like playing vampires in general, but I liked him. [/QUOTE]
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