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DM Forcing Characters on Players
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<blockquote data-quote="Templetroll" data-source="post: 1904141" data-attributes="member: 2201"><p>My first game of D&D (c. 1979) I was told I "...must roll up a dwarf because that was the only available character penciled in the marching order." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>It turned out to be cool because I liked dwarves, got a great rollup on stats (19 strength, 3 charisma) and after the first adventure looting tombs/they killed a wight (I helped with missile weapon) I got a +2 mace! No one else used the thing and it became his signature weapon.</p><p></p><p>I've played at plenty of cons where characters were handed out. One at a Wilmark Dynasty event there were a list of characters provided and everyone could play one of the characters once each in a scenario. Several of the characters were serious, several were silly. One "halfling" was described in such a way that you immediately thought of Mickey Mouse. I squeeked out a "Hello, my name is Mickey!" and the GM said, "I don't allow funny voices at my table."</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> :\ It also seemed he did not like cinematic attempts or swashbuckling. I did the reasonable thiefy things at the times itwould be useful during that run but had no fun while I was at it. The rest of the con was great, BTW.</p><p></p><p>I can see a reason for a GM to hand a character to some one but think it should be used sparingly and it is how the game is played that is more relevant to whether the practise is fun or not.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 1904141, member: 2201"] My first game of D&D (c. 1979) I was told I "...must roll up a dwarf because that was the only available character penciled in the marching order." :) It turned out to be cool because I liked dwarves, got a great rollup on stats (19 strength, 3 charisma) and after the first adventure looting tombs/they killed a wight (I helped with missile weapon) I got a +2 mace! No one else used the thing and it became his signature weapon. I've played at plenty of cons where characters were handed out. One at a Wilmark Dynasty event there were a list of characters provided and everyone could play one of the characters once each in a scenario. Several of the characters were serious, several were silly. One "halfling" was described in such a way that you immediately thought of Mickey Mouse. I squeeked out a "Hello, my name is Mickey!" and the GM said, "I don't allow funny voices at my table." :confused: :\ It also seemed he did not like cinematic attempts or swashbuckling. I did the reasonable thiefy things at the times itwould be useful during that run but had no fun while I was at it. The rest of the con was great, BTW. I can see a reason for a GM to hand a character to some one but think it should be used sparingly and it is how the game is played that is more relevant to whether the practise is fun or not. [/QUOTE]
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