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DM Forcing Characters on Players
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<blockquote data-quote="TheAuldGrump" data-source="post: 1904198" data-attributes="member: 6957"><p>The only times I use this kind of thing as a GM is to hand out 'temporary' characters, either for a scene that does not involve the normal PCs, or because Joe Snuffy Paladin Extraordinaire has snuffed it, so he taks over Ralph the Baggage Boy until the PCs reach a logical point to replace Joe.</p><p></p><p>An example of the former is a scene I have used in opening a Call of Cthulhu campaign where it is likely that only one character will survive, so I hand out the temps, and let the players know that they shouldn't get too upset when the characters die.</p><p></p><p>The Auld Grump TPKs aren't fun, even in CoC...</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 1904198, member: 6957"] The only times I use this kind of thing as a GM is to hand out 'temporary' characters, either for a scene that does not involve the normal PCs, or because Joe Snuffy Paladin Extraordinaire has snuffed it, so he taks over Ralph the Baggage Boy until the PCs reach a logical point to replace Joe. An example of the former is a scene I have used in opening a Call of Cthulhu campaign where it is likely that only one character will survive, so I hand out the temps, and let the players know that they shouldn't get too upset when the characters die. The Auld Grump TPKs aren't fun, even in CoC... [/QUOTE]
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