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DM Forcing Characters on Players
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<blockquote data-quote="ThoughtBubble" data-source="post: 1904235" data-attributes="member: 9723"><p>I'm going to be doing something similar for my next few games. They're not campaigns, but will be a bit longer than one game (one looking at 3-5 sessions, one looking at 4-10, another at 3-6). I'd just like to say that I'm not forcing a character on anyone though. There's a big group of people I know who are always looking for another game to play in. And I'm going to invite them to play in these games, where they will have limited character choices. Thus far, I havn't heard a single protest, but we're not actually going to be starting till January.</p><p></p><p>Has anyone else run into this problem?</p><p>"Ok, so this game's going to take place as a military special-ops unit. I'm running things more by the book, so encounters are going to be harder and you may want to pre-think some tactics. One of the major themes I want to go for is that you neeed to depend on each-other and work together. The back drop is a major war."</p><p></p><p>"Can I play a pacifist who is opposed to the war?"</p><p></p><p>"No, the game is going to be pretty combat heavy."</p><p></p><p>"Can I play an assassin sent to kill the rest of the unit?"</p><p></p><p>"No. No backstabbing."</p><p></p><p>"How about a spy for the other side."</p><p></p><p>"No, I'd like to keep the inter-party problems to a minimum this game."</p><p></p><p>"Can I play a farmer?"</p><p></p><p>"I suppose you could have been a farmer before joining the millitary."</p><p></p><p>"No, I mean like freshly drafted. Just off the farm last week."</p><p></p><p>"And why would you be in a special-ops unit?"</p><p></p><p>"Uh...."</p><p></p><p>Two of the people I play with are infamous in our gaming circle for this sort of thing, and we've got another who usually ends up with nothing. Last time he was a druid. So he was a gardener. And that was all the history or character there was. Now, while I don't mind people creating their own characters, spending a month hunting down people, getting them to come up with concepts that work in the game, building stats, dragging histories out of characters, then coming up with chutes to drop them into being a party (unfortunately, my playres don't like doing this on their own), is a whole lot of effort.</p><p></p><p>So, until I'm ready to do something that allows for the extra time and effort of letting them build their own characters, I'm going to be giving them a list of pre-generated characters to choose from.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1904235, member: 9723"] I'm going to be doing something similar for my next few games. They're not campaigns, but will be a bit longer than one game (one looking at 3-5 sessions, one looking at 4-10, another at 3-6). I'd just like to say that I'm not forcing a character on anyone though. There's a big group of people I know who are always looking for another game to play in. And I'm going to invite them to play in these games, where they will have limited character choices. Thus far, I havn't heard a single protest, but we're not actually going to be starting till January. Has anyone else run into this problem? "Ok, so this game's going to take place as a military special-ops unit. I'm running things more by the book, so encounters are going to be harder and you may want to pre-think some tactics. One of the major themes I want to go for is that you neeed to depend on each-other and work together. The back drop is a major war." "Can I play a pacifist who is opposed to the war?" "No, the game is going to be pretty combat heavy." "Can I play an assassin sent to kill the rest of the unit?" "No. No backstabbing." "How about a spy for the other side." "No, I'd like to keep the inter-party problems to a minimum this game." "Can I play a farmer?" "I suppose you could have been a farmer before joining the millitary." "No, I mean like freshly drafted. Just off the farm last week." "And why would you be in a special-ops unit?" "Uh...." Two of the people I play with are infamous in our gaming circle for this sort of thing, and we've got another who usually ends up with nothing. Last time he was a druid. So he was a gardener. And that was all the history or character there was. Now, while I don't mind people creating their own characters, spending a month hunting down people, getting them to come up with concepts that work in the game, building stats, dragging histories out of characters, then coming up with chutes to drop them into being a party (unfortunately, my playres don't like doing this on their own), is a whole lot of effort. So, until I'm ready to do something that allows for the extra time and effort of letting them build their own characters, I'm going to be giving them a list of pre-generated characters to choose from. [/QUOTE]
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