Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DM forgets to mention and describe a plot point, how should that be addressed?(Storm King's Thunder:possible minor spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MostlyDm" data-source="post: 7027636" data-attributes="member: 6788973"><p>Story time!</p><p></p><p>I was DMing a game in my early days, this was probably... 20 years ago, ish? 2e, for sure.</p><p></p><p>I had concocted this really long elaborate adventure of interlocking events and callbacks and grand artifacts and stuff... basically an adventure path, though that term didn't exist as far as I knew. It all seemed very cool and exciting to me as a kid, though in my current sandbox mindset hindsight it was a pretty cringey railroad.</p><p></p><p>The basic intro was that the party were apprentices to an old retired adventurer, and he needed them to deliver a McGuffin to a nearby city. On the way, they were supposed to be waylaid by drow, knocked out, and the McGuffin stolen. Then they have to go on the first part of the epic quest where they get it back.</p><p></p><p>My whole first hook and quest line all depended on the McGuffin being stolen.</p><p></p><p>So, a logical DM would ask "what if the Drow fail to steal the McGuffin?" To which I had no answer. But that's not even the best part. That's not what happened.</p><p></p><p>What happened is that I narrated them traveling to the city, arrived on the step of the person they were supposed to deliver it to, she came out to meet them... and I suddenly realized what the niggling sense of impending doom in the back of my mind was.</p><p></p><p>Yeah, I forgot to have the Drow attack them. I forgot the critical encounter upon which my entire campaign was based.</p><p></p><p>My players still give me crap about that one, to this day. I copped to the total failure, and I honestly don't quite remember what we did to rectify the problem. At first I think I was telling them we had to retcon, which they objected to, and I think we ended up just moving the Drow attack to occur in the city instead. </p><p></p><p>But it was honestly a bit of a campaign killer. I was so embarrassed, I didn't want something like that to ever happen again. I ended up revamping some of the campaign to be less dependent on any single event occurring.</p><p></p><p>The sad truth is that with age has not come the ability to consistently remember critical details. I still do stuff like that. These days I just craft my campaigns in such a way that they are much more resilient to it, where nothing hinges on some specific event taking place in precisely the right way. Advisable approach anyway, since PCs have a tendency to make sure events do <em>not</em> unfold how you predicted.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 7027636, member: 6788973"] Story time! I was DMing a game in my early days, this was probably... 20 years ago, ish? 2e, for sure. I had concocted this really long elaborate adventure of interlocking events and callbacks and grand artifacts and stuff... basically an adventure path, though that term didn't exist as far as I knew. It all seemed very cool and exciting to me as a kid, though in my current sandbox mindset hindsight it was a pretty cringey railroad. The basic intro was that the party were apprentices to an old retired adventurer, and he needed them to deliver a McGuffin to a nearby city. On the way, they were supposed to be waylaid by drow, knocked out, and the McGuffin stolen. Then they have to go on the first part of the epic quest where they get it back. My whole first hook and quest line all depended on the McGuffin being stolen. So, a logical DM would ask "what if the Drow fail to steal the McGuffin?" To which I had no answer. But that's not even the best part. That's not what happened. What happened is that I narrated them traveling to the city, arrived on the step of the person they were supposed to deliver it to, she came out to meet them... and I suddenly realized what the niggling sense of impending doom in the back of my mind was. Yeah, I forgot to have the Drow attack them. I forgot the critical encounter upon which my entire campaign was based. My players still give me crap about that one, to this day. I copped to the total failure, and I honestly don't quite remember what we did to rectify the problem. At first I think I was telling them we had to retcon, which they objected to, and I think we ended up just moving the Drow attack to occur in the city instead. But it was honestly a bit of a campaign killer. I was so embarrassed, I didn't want something like that to ever happen again. I ended up revamping some of the campaign to be less dependent on any single event occurring. The sad truth is that with age has not come the ability to consistently remember critical details. I still do stuff like that. These days I just craft my campaigns in such a way that they are much more resilient to it, where nothing hinges on some specific event taking place in precisely the right way. Advisable approach anyway, since PCs have a tendency to make sure events do [I]not[/I] unfold how you predicted. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM forgets to mention and describe a plot point, how should that be addressed?(Storm King's Thunder:possible minor spoilers)
Top