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DM forgets to mention and describe a plot point, how should that be addressed?(Storm King's Thunder:possible minor spoilers)
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<blockquote data-quote="Arial Black" data-source="post: 7028272" data-attributes="member: 6799649"><p>Ret-conning, which is basically changing the past but pretending it was the new way the whole time, is better presented as a flash-back scene.</p><p></p><p>We all make mistakes. I once had the party be a diplomatic mission to get a town onside when, unbeknownst to them, the Zhentarim had sent their own adventuring party/diplomatic team to get the town over to their side,</p><p></p><p>The entire conceit was that instead of fighting and winning, in this case attacking the other delegation was an auto-fail of the diplomatic mission no matter who wins the fight. Therefore neither side wanted to start a fight (although they really came to despise each other) but were happy to fight and make it look like the other side started it. Cue the intrigue!</p><p></p><p>As part of it, one of the enemy party was a traitor to the party's city who had sold them out to the Zhents. One of the things the party noticed about him was that no detection type spells detected anything about him; this was due to his Amulet of Proof Against Detection and Location.</p><p></p><p>Anyway, long story short, the party's swashbuckler-type got provoked into a duel with the Zhentish duelist type, and had his head cut off by his Vorpal Sword. Awkward! Never mind; his head grew back because of an item which gave <em>regeneration</em> as the ring (2nd ed), and the Zhent had lost a leg to our hero's Sword of Sharpness. I ruled that the head grew back and that he was unconscious until the healing from the ring (only) had got him back to full hit points.</p><p></p><p>Anyway, the party were spitting mad at this point and decided to do the old 'Scry & Die' trick: <em>scry</em> the baddies, teleport in, loaded for bear. I described the room the baddies were in, including the traitor. One player said that it was strange because we couldn't detect him before.</p><p></p><p>Crap! Totally forgot about the amulet! What to do? Can't really say, 'Er...no, he's not there...!' and have him there anyway when they 'ported in!</p><p></p><p>Thinking on my feet I ret-conned (without telling the players anything!) that the traitor had lent his amulet to the duelist on the grounds that the party would not detect the duelist and assume that the lost leg kept him out of action; when the party 'ported in the duelist was there, two-legged and thanking the evil cleric.</p><p></p><p>Whew!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7028272, member: 6799649"] Ret-conning, which is basically changing the past but pretending it was the new way the whole time, is better presented as a flash-back scene. We all make mistakes. I once had the party be a diplomatic mission to get a town onside when, unbeknownst to them, the Zhentarim had sent their own adventuring party/diplomatic team to get the town over to their side, The entire conceit was that instead of fighting and winning, in this case attacking the other delegation was an auto-fail of the diplomatic mission no matter who wins the fight. Therefore neither side wanted to start a fight (although they really came to despise each other) but were happy to fight and make it look like the other side started it. Cue the intrigue! As part of it, one of the enemy party was a traitor to the party's city who had sold them out to the Zhents. One of the things the party noticed about him was that no detection type spells detected anything about him; this was due to his Amulet of Proof Against Detection and Location. Anyway, long story short, the party's swashbuckler-type got provoked into a duel with the Zhentish duelist type, and had his head cut off by his Vorpal Sword. Awkward! Never mind; his head grew back because of an item which gave [i]regeneration[/i] as the ring (2nd ed), and the Zhent had lost a leg to our hero's Sword of Sharpness. I ruled that the head grew back and that he was unconscious until the healing from the ring (only) had got him back to full hit points. Anyway, the party were spitting mad at this point and decided to do the old 'Scry & Die' trick: [i]scry[/i] the baddies, teleport in, loaded for bear. I described the room the baddies were in, including the traitor. One player said that it was strange because we couldn't detect him before. Crap! Totally forgot about the amulet! What to do? Can't really say, 'Er...no, he's not there...!' and have him there anyway when they 'ported in! Thinking on my feet I ret-conned (without telling the players anything!) that the traitor had lent his amulet to the duelist on the grounds that the party would not detect the duelist and assume that the lost leg kept him out of action; when the party 'ported in the duelist was there, two-legged and thanking the evil cleric. Whew! [/QUOTE]
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DM forgets to mention and describe a plot point, how should that be addressed?(Storm King's Thunder:possible minor spoilers)
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