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DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="Imaro" data-source="post: 3654413" data-attributes="member: 48965"><p>I just got through reading the new "save my game" article on the WotC site, found here...<a href="http://www.wizards.com/default.asp?x=dnd/sg/20070720" target="_blank">www.wizards.com/default.asp?x=dnd/sg/20070720</a> and I have to say I find myself a little conflicted on whether I agree with the answer given or not. So my question is...shouldn't the GM/DM get to have his fun as well. Yes it may be boring, at times, for the players to listen to history or backstory or whatever...but doesn't the GM deserve to have his fun. </p><p></p><p>Shouldn't players at least show a little interest in what he's created since, unlike them, the GM doesn't get a character to express his creativity and ideas through...his only outlet are his creations. I mean the GM has to show interest in the players characters, build encounters so they can use their abilities, further their individual stories, etc. This can hamper his ideas and fun for a particular game session, since he may have a cool encounter but realize the players aren't prepared for it...or something along these lines.</p><p></p><p>I guess in the end I'm asking, shouldn't(totally assuming a reasonable amount of info dump.) players at least make a token effort to "experience" the GM's creation. I mean they can talk about their cool builds, and backgrounds, etc. so why shouldn't the GM get a turn with his "cool world". Will it really kill players to listen to five sentences on the background of something, or a paragraph to introduce the campaign? I feel that as much work as a GM puts into running, tracking and organizing a game...this isn't too much to ask of players. I understand it might be boring...but so is listening to your kewl build, or what feat you'll take next, or even the class your going to take next level, for the umpteenth time...especially since I don't have my own character to discuss. </p><p></p><p>It just seems, IMHO this is a really selfish reaction on the end of the players(once again if the info is kept to a reasionable level) that shouldn't be promoted or excused. I could be just a selfish as a DM...I don't care about what feats, skills, etc. you took. I'm running the adventure I want to because it's fun for me. I think this attitude in players or DM's is a bad thing. A better answer, IMHO, is definitely a compromise, unless you all have agreed to play a beer and pretzels type of game. YMMV of course, but I was just wondering what other GM's and players think...in fact I think it would be cool if anyone decides to reply, they put whether they DM more or play more.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3654413, member: 48965"] I just got through reading the new "save my game" article on the WotC site, found here...[url]www.wizards.com/default.asp?x=dnd/sg/20070720[/url] and I have to say I find myself a little conflicted on whether I agree with the answer given or not. So my question is...shouldn't the GM/DM get to have his fun as well. Yes it may be boring, at times, for the players to listen to history or backstory or whatever...but doesn't the GM deserve to have his fun. Shouldn't players at least show a little interest in what he's created since, unlike them, the GM doesn't get a character to express his creativity and ideas through...his only outlet are his creations. I mean the GM has to show interest in the players characters, build encounters so they can use their abilities, further their individual stories, etc. This can hamper his ideas and fun for a particular game session, since he may have a cool encounter but realize the players aren't prepared for it...or something along these lines. I guess in the end I'm asking, shouldn't(totally assuming a reasonable amount of info dump.) players at least make a token effort to "experience" the GM's creation. I mean they can talk about their cool builds, and backgrounds, etc. so why shouldn't the GM get a turn with his "cool world". Will it really kill players to listen to five sentences on the background of something, or a paragraph to introduce the campaign? I feel that as much work as a GM puts into running, tracking and organizing a game...this isn't too much to ask of players. I understand it might be boring...but so is listening to your kewl build, or what feat you'll take next, or even the class your going to take next level, for the umpteenth time...especially since I don't have my own character to discuss. It just seems, IMHO this is a really selfish reaction on the end of the players(once again if the info is kept to a reasionable level) that shouldn't be promoted or excused. I could be just a selfish as a DM...I don't care about what feats, skills, etc. you took. I'm running the adventure I want to because it's fun for me. I think this attitude in players or DM's is a bad thing. A better answer, IMHO, is definitely a compromise, unless you all have agreed to play a beer and pretzels type of game. YMMV of course, but I was just wondering what other GM's and players think...in fact I think it would be cool if anyone decides to reply, they put whether they DM more or play more. [/QUOTE]
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