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General Tabletop Discussion
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DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="Imaro" data-source="post: 3654483" data-attributes="member: 48965"><p>This is the thing...I hear alot of posters claiming the descriptions bore my players, or me. I can understand that, and in no way am I supporting a 5 page monologue on the history of FangReaver the +1 flamebrand sword. But I don't think it should be a one sided affair. I think that a roleplaying game is give and take...There are alot of things concerned with PC's that bore me, specifically as a GM. I find leveling up to be one of the most boring aspects of the game for me as a GM, but I deal with it because it is interesting and fun for my players. Why shouldn't I get a minute or two to tell you a little about my world once in awhile. It's a courtesy thing and I think that too many players aren't willing to extend the same courtesy GM's give them...back to the GM.</p><p></p><p>"FangReaver was once the sword of the barbarian king Horne, he used it to slay the Frost Giant Frolmr and unite the tribes of the frozen wastes. It is said the sword burns as bright as the purity of purpose it's wielder has in his heart. It was lost nearly ten years ago, and numerous memebers of the now splintered tribes search for it." </p><p></p><p>Is that really too much to listen to, without interupting me and asking what does it do? I have a real problem with the Identify spell in this aspect...it just reveals game mechanics and that just doesn't feel right to me. So you've cast a spell and I answer, it is a +1 flamebrand...IMHO that sucks all the magic out of magic and has reduced what should be a magical and important item to...bonuses. </p><p></p><p>In the end I feel that the DM should cater his game to his players, but isn't he suppose to have fun to? If creating his world is fun, does listening to a few passages like the one above every so often really kill the players? I mean you're getting someone to run a game for you every week, two weeks, a month or whatever, who doesn't really get an opportunity to involve himself in the intricacies of character building, and development, Instead he redirects this creative aspect into the world. Now players get to show off their character's abilities, desires, goals, feelings, basically all the creativity they've decided to put into their character, in the game all the time, while a GM is suppose to keep his own creativity to himself (unless the players want to hear about it)? Just doesn't seem fair IMHO. There has to be a common ground here, and I really see this as kind of selfish on the part of the player.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3654483, member: 48965"] This is the thing...I hear alot of posters claiming the descriptions bore my players, or me. I can understand that, and in no way am I supporting a 5 page monologue on the history of FangReaver the +1 flamebrand sword. But I don't think it should be a one sided affair. I think that a roleplaying game is give and take...There are alot of things concerned with PC's that bore me, specifically as a GM. I find leveling up to be one of the most boring aspects of the game for me as a GM, but I deal with it because it is interesting and fun for my players. Why shouldn't I get a minute or two to tell you a little about my world once in awhile. It's a courtesy thing and I think that too many players aren't willing to extend the same courtesy GM's give them...back to the GM. "FangReaver was once the sword of the barbarian king Horne, he used it to slay the Frost Giant Frolmr and unite the tribes of the frozen wastes. It is said the sword burns as bright as the purity of purpose it's wielder has in his heart. It was lost nearly ten years ago, and numerous memebers of the now splintered tribes search for it." Is that really too much to listen to, without interupting me and asking what does it do? I have a real problem with the Identify spell in this aspect...it just reveals game mechanics and that just doesn't feel right to me. So you've cast a spell and I answer, it is a +1 flamebrand...IMHO that sucks all the magic out of magic and has reduced what should be a magical and important item to...bonuses. In the end I feel that the DM should cater his game to his players, but isn't he suppose to have fun to? If creating his world is fun, does listening to a few passages like the one above every so often really kill the players? I mean you're getting someone to run a game for you every week, two weeks, a month or whatever, who doesn't really get an opportunity to involve himself in the intricacies of character building, and development, Instead he redirects this creative aspect into the world. Now players get to show off their character's abilities, desires, goals, feelings, basically all the creativity they've decided to put into their character, in the game all the time, while a GM is suppose to keep his own creativity to himself (unless the players want to hear about it)? Just doesn't seem fair IMHO. There has to be a common ground here, and I really see this as kind of selfish on the part of the player. [/QUOTE]
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