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General Tabletop Discussion
*TTRPGs General
DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="Doug McCrae" data-source="post: 3654582" data-attributes="member: 21169"><p>For me, one of the most noticeable differences between playing and GMing is how much rarer it is to be bored as a GM than as a player. As a player, I find it not uncommon, especially when another player is having his PC go off on his own, or taking time over a matter I consider inconsequential. As a GM that just can't happen because I have so much power over pacing. If I find an encounter is becoming tiresome I just gloss over it, instead of covering it in detail. If an argument is dragging on I can just tell the players to shut the f-ck up, which is harder to do when you're a player yourself. In short, I find it practically impossible to be bored as a GM.</p><p></p><p>So for that reason, I'm a lot more sympathetic with bored players than bored GMs. I really can't see how it could a problem for a GM.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3654582, member: 21169"] For me, one of the most noticeable differences between playing and GMing is how much rarer it is to be bored as a GM than as a player. As a player, I find it not uncommon, especially when another player is having his PC go off on his own, or taking time over a matter I consider inconsequential. As a GM that just can't happen because I have so much power over pacing. If I find an encounter is becoming tiresome I just gloss over it, instead of covering it in detail. If an argument is dragging on I can just tell the players to shut the f-ck up, which is harder to do when you're a player yourself. In short, I find it practically impossible to be bored as a GM. So for that reason, I'm a lot more sympathetic with bored players than bored GMs. I really can't see how it could a problem for a GM. [/QUOTE]
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