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General Tabletop Discussion
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DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="I'm A Banana" data-source="post: 3654659" data-attributes="member: 2067"><p>Ah, those three little words.</p><p></p><p>Y'know, the DM who is writing in does need a bit of a wake-up call. I agree with ""My art is being ignored?" Please.", from the article, wholeheartedly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Similarly, he gets to the heart of it with what is quoted below.</p><p></p><p></p><p></p><p>And I do like this moment:</p><p></p><p></p><p>And then it ends with some pretty solid advice:</p><p></p><p></p><p>It gets a little lost in the "player entitlement" kind of talk, but the core here is some very good advice, and it boils down to "Show, don't tell." The players need the item to be *relevant* to them.</p><p></p><p>Now, there are many different types of players, some who will jump at a world's history and lore, but even there, giving it out all at once isn't a good idea. Like anything a player wants, you make them *earn* it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>If creating items for D&D is an art, a good artist will not be ignored, because a good artist is always <strong>relevant</strong>. If you're too wrapped up in your own obsessive geek fantasies to contact the audience for your creation, it is useless, it will be ignored, and only a select few of similarly obsessive geeks will care.</p><p></p><p>The DMs are not entitled to their players' fascination with the DM's setting in the slightest. But adept DMs can make players fascinated with their setting by making the setting very interactive.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3654659, member: 2067"] Ah, those three little words. Y'know, the DM who is writing in does need a bit of a wake-up call. I agree with ""My art is being ignored?" Please.", from the article, wholeheartedly. :) Similarly, he gets to the heart of it with what is quoted below. And I do like this moment: And then it ends with some pretty solid advice: It gets a little lost in the "player entitlement" kind of talk, but the core here is some very good advice, and it boils down to "Show, don't tell." The players need the item to be *relevant* to them. Now, there are many different types of players, some who will jump at a world's history and lore, but even there, giving it out all at once isn't a good idea. Like anything a player wants, you make them *earn* it. :) If creating items for D&D is an art, a good artist will not be ignored, because a good artist is always [B]relevant[/B]. If you're too wrapped up in your own obsessive geek fantasies to contact the audience for your creation, it is useless, it will be ignored, and only a select few of similarly obsessive geeks will care. The DMs are not entitled to their players' fascination with the DM's setting in the slightest. But adept DMs can make players fascinated with their setting by making the setting very interactive. [/QUOTE]
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