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DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="Imaro" data-source="post: 3654783" data-attributes="member: 48965"><p>First off this isn't how the situation went down. The DM, originally wasn't given a chance to give the players the info...so whether it was relevant or not...they didn't care. How do you get a chance to see if it's relevant if you aren't willing to listen for a second? They only wanted to know what the items did, you might say cool...but another point I'll bring up is two players were listening, so should their enjoyment be ignored for the sake of the others who don't care?</p><p></p><p></p><p></p><p>Did you read the same article I did? Nowhere is what was actually said or how it connected to the campaign as a whole listed...and that's one of the reasons I think the advice was ill-informed and probably relevant only in so much as you assume certain conditions exsisted.</p><p></p><p>I didn't get the make it relevant thing at all. Please show me where in the article it even comes close to making this a point? I think the Kewl Powerz and the game is for the players were the main gist of this article.</p><p></p><p>Now were getting into what should be "earned in the game". Well I think that a DM whose even trying to tie things in with the present adventure is going to have problems with a group like that. It's different if they listened and, after a minute of irrelevant dialogue, then decided it wasn't relevant, but again that's not what happened. They've already made it up in their minds that the only thing relevant a magic item can offer, is how much of a plus it gives. </p><p></p><p> I'm all for making things relevant to characters...but I'm also down for, at times, a more freeform type of game where I may throw hints and seeds in their path and they decide what to do with them. I would hate to try that type of game with the players or the author of that article. They'd be the type eventually starring at me slack-jawed...claiming I didn't give them anything to do. I personally believe everyone is equal when it comes to contributing to the game...and that's just how I like to play. YMMV of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3654783, member: 48965"] First off this isn't how the situation went down. The DM, originally wasn't given a chance to give the players the info...so whether it was relevant or not...they didn't care. How do you get a chance to see if it's relevant if you aren't willing to listen for a second? They only wanted to know what the items did, you might say cool...but another point I'll bring up is two players were listening, so should their enjoyment be ignored for the sake of the others who don't care? Did you read the same article I did? Nowhere is what was actually said or how it connected to the campaign as a whole listed...and that's one of the reasons I think the advice was ill-informed and probably relevant only in so much as you assume certain conditions exsisted. I didn't get the make it relevant thing at all. Please show me where in the article it even comes close to making this a point? I think the Kewl Powerz and the game is for the players were the main gist of this article. Now were getting into what should be "earned in the game". Well I think that a DM whose even trying to tie things in with the present adventure is going to have problems with a group like that. It's different if they listened and, after a minute of irrelevant dialogue, then decided it wasn't relevant, but again that's not what happened. They've already made it up in their minds that the only thing relevant a magic item can offer, is how much of a plus it gives. I'm all for making things relevant to characters...but I'm also down for, at times, a more freeform type of game where I may throw hints and seeds in their path and they decide what to do with them. I would hate to try that type of game with the players or the author of that article. They'd be the type eventually starring at me slack-jawed...claiming I didn't give them anything to do. I personally believe everyone is equal when it comes to contributing to the game...and that's just how I like to play. YMMV of course. [/QUOTE]
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