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General Tabletop Discussion
*TTRPGs General
DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="I'm A Banana" data-source="post: 3654815" data-attributes="member: 2067"><p>The DM runs the game! He gets to tell the players whatever he wants! </p><p></p><p>Now, if they aren't interested in the info, he probably shouldn't give it to them just then...wait until it comes up to meet them, so to speak.</p><p></p><p></p><p></p><p>People listen to what they consider relevant. The players might not consider the history relevant. At least, until they have a reason to do so.</p><p></p><p></p><p></p><p>He's the DM. He can say "Hey, guys, quiet for a minute, there's two people here who want to know more than just what it can do." And then he can reward that behavior.</p><p></p><p>If he can't even muster the authority to command basic attention when he's speaking, perhaps he shouldn't be a DM in the first place...DMing does take some willingness to direct attention.</p><p></p><p></p><p></p><p>He said there was a "long paragraph" of history. The majority of people on earth will be bored by listening to a long paragraph of history about some imaginary staff. Unless you're looking to game exclusively with the few that won't be bored by that, you've gotta make it more to-the-point.</p><p></p><p>Show, don't tell.</p><p></p><p></p><p></p><p>Let me quote, again, from the final, summary paragraph of the article:</p><p></p><p></p><p></p><p>Those are functionally the last sentences of the article, the final impression it hopes to give. I quoted them above. READ THEM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>So they're obviously not the kind of people who are inherently interested in the campaign history geekfest. So they'll need other stuff to make them interested in history. If the history provides them with some punch toward their goals, their powers, or their character, then it'll be appreciated. Otherwise, the DM is wasting their time.</p><p></p><p></p><p></p><p>That's the thing, though -- they decided what to do with the campaign seeds of the history of the item: reject them as irrelevant. They didn't listen. They didn't care. They didn't want it. The DM should not be forcing it on them. </p><p></p><p>They might not stare at you like dumb animals, either. You're judging them based on far, far too limited information here. Which, oddly enough, is exactly the article's problem, too.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3654815, member: 2067"] The DM runs the game! He gets to tell the players whatever he wants! Now, if they aren't interested in the info, he probably shouldn't give it to them just then...wait until it comes up to meet them, so to speak. People listen to what they consider relevant. The players might not consider the history relevant. At least, until they have a reason to do so. He's the DM. He can say "Hey, guys, quiet for a minute, there's two people here who want to know more than just what it can do." And then he can reward that behavior. If he can't even muster the authority to command basic attention when he's speaking, perhaps he shouldn't be a DM in the first place...DMing does take some willingness to direct attention. He said there was a "long paragraph" of history. The majority of people on earth will be bored by listening to a long paragraph of history about some imaginary staff. Unless you're looking to game exclusively with the few that won't be bored by that, you've gotta make it more to-the-point. Show, don't tell. Let me quote, again, from the final, summary paragraph of the article: Those are functionally the last sentences of the article, the final impression it hopes to give. I quoted them above. READ THEM. ;) So they're obviously not the kind of people who are inherently interested in the campaign history geekfest. So they'll need other stuff to make them interested in history. If the history provides them with some punch toward their goals, their powers, or their character, then it'll be appreciated. Otherwise, the DM is wasting their time. That's the thing, though -- they decided what to do with the campaign seeds of the history of the item: reject them as irrelevant. They didn't listen. They didn't care. They didn't want it. The DM should not be forcing it on them. They might not stare at you like dumb animals, either. You're judging them based on far, far too limited information here. Which, oddly enough, is exactly the article's problem, too. [/QUOTE]
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